An LLFolderView is added as child to LLScrollableContainerView,
but also adds the LLScrollableContainerView to it's mScrollContainer.
As a result, when scrolling inside a LLFolderView the event is passed to
the mScrollContainer, which then passes it first on to it's children
(see the "Bad UI design" remark in the code), causing an infinite loop.
This patch breaks that loop for those objects that have a
mScrollContainer: LLFolderView and LLContainerView.
Also fixes a bunch of comments, implementation based off of v-d.
Added isOnClipboard and setCutMode functions to LLInventoryClipboard, in part from v-d's LLClipboard.
LLInventoryFilter has a few rearrangements of code; only real change is now it has checkAgainstClipboard and uses it to filter out cut items.
There is a massive retabbed block in llinventorymodel.cpp, view without space changes. Implements removeObject.
Note: We are not afflicted by MAINT-1197: Fix inventory deselection/reselection when cutting items
This involves making libllcommon shared, a change
that was not finished for windows/Mac.
More changes are needed to indra/newview/viewer_manifest.py
for those two operating systems, as well as to
indra/copy_win_scripts.
I did not test this on linux 32bit, nor non-standalone
on that OS, either.
I did not check voice (which will very likely not work
anyway on 64bit). And currently the webkit plugin doesn't
work for me, but I'll fix that in a different commit.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>