Replace MAX_AGENT_ATTACHMENTS with sim based response
Replace max groups with benefits based response
Upload costs are now handled by sim response
Removed no-longer-needed lleconomy files and classes
Removed dead fields from hippolimits and hippogridmanager
Also removed lame LL code that is redundant and silly
On non SL grids, when values are not provided for benefits, they will be
set to the values granting maximum liberty.
Old standardized responses still work when benefits aren't implemented.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.
Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
Restores the cancel button with new functionality! In Freeze mode, it will exit freeze! Otherwise it will just close the floater as it used to do.
Lines up everything nicely, and removes overly complex tool tips.
Does not change or remove any existing functionality.
Refresh the snapshot when calling show after instance exists (IE: Via Keyboard shortcut)
Should never have been removed in the first place, the purpose of 7faa19b297 was to have an explicit click to refresh, this patch requires an explicit click.
This does NOT break keeping the same snapshot while switching settings
This causes LLSnapshotLivePreview::getAspectSizeProblem to never return
CANNOT_CROP_HORIZONTALLY or CANNOT_CROP_VERTICALLY anymore, making
the chance to successfully upload or save to a different target larger.
When the floater was opened in Freeze Time mode, then parent of the
widget that triggers it to open is the 'Floater View'. We do NOT
want to set that MouseOpaque :p. Using getParent here is just
nonsense.
Also made the view rectangle have some minimal size (1/10th of the
screens width and height).
Increased the used font a bit.
Fixed removal of the dialog in the case of uploading to profile feed.
Put snapshot related floaters always on top of the full screen preview.
Make having multiple running uploads more robust.
Fix infinite recursion when clicking on the bottom 'Snapshot' button
under certain conditions.
Unfreeze time more robust; unfreeze time out of precaution when
starting an upload (if 'Keep open' not checked).
Fixed a bug that caused all callbacks for successful feed uploads to be
ignored.
If an avatar TP's in while you are in Freeze Time mode, they now have a
visible tag with the tag 'Langolier' in it. After exiting Freeze Time
mode they become visible. Before they would stay invisible.
* Warn when it was not possible to make a snapshot because the difference
between the aspect of the required target size and the required target
aspect itself is too large.
* Reset Feed and Postcard Aspect to Default when making a new snapshot.
* Fixed a rounding error that caused one-pixel size error.
Passes an 'index' magic number to the upload/save functions which
pass that back to the *Done callbacks, so we know if the *raw*
snapshot is still up to date when the upload succeeds or fails.
Fix CMakeLists being out of order.
Add setting SnapshotFeedAddLocation to keep track of user's preference whether or not to include location in uploads to profile feed.
Clean up LLFloaterFeed to take only what it needs, also gave it a boost~
Remove saveFeed() from LLFloaterSnapshot, removing the dependency on LLWebProfile.
Compile fixes for LLFloaterSnapshot.
Prettied up the upload to feed floater.
TODO: Does Location even work? I can't get it to appear, never seems to get used right in v-d either.
Immediately disables button and reenables it
again when upload/save was a failure.
The callback is now ignored if the snapshot
was refresh in the meantime.
This is just a skeleton, roughly copied from the Postcoard
code, which is very similar. Nothing in indra/newview/llfloaterfeed.cpp
has been changed yet, apart from a few deletions (to make it compile)
and the literal replacement of "Postcard" with "Feed".
indra/newview/llfloatersnapshot.cpp was updated however to
open the new floater when one tries to upload a snapshot to the feed.
It is still needed to make a callback to saveFeed(), or rather to
move that function to the saveFeed that is in llfloatersnapshot.cpp.
If an avatar TP's away (or quits), he will not
disappear anymore from a frozen scene. Unfreezing
makes him disappear of course (and clean up).
Known bug: if during Freeze Time mode someone
TPs away and then back, then he becomes a cloud
after Freeze Time is ended, which can only be
reset by another teleport (or relog) from either
the cloud or the one seeing him as cloud.
I decided not to fix this, cause there are things
with a higher priority and this - if it happens
at all - is rare and easy to recognize and work
around.
* Allow to pass -1 to LLImageBase::reallocateData too (default parameter),
causing it to allocate what is necessary for the size set (same
behavior as allocateData).
* Speed up LLImageRaw::scale with factor 2 or 3 by copying the data less
often and calling LLImageBase::reallocateData instead of destroying
and recreating always.
* Fix gl_rect_2d to not decrement top and right with one pixel.
* Remove the vague "Constrain Proportions" checkbox and replace it with
a new combo box and spinner to explicitly set the target aspect ratio,
allowing to set it also to something different than either the window
aspect ratio (ie, 1.6) or the target image dimension (1.0 for textures)
which was totally lacking when, for example, uploading a profile image
(which needs to be 4:3). This also allows to show snapshots on prims
of arbitrary aspects.
This causes a failure to save local file, or when clicking
Cancel in the file chooser, to keep the image and keep the
snapshot floater open so a retry to save the image can be
attempted.
This commit concentrates on remembering what parameters
where used for the last snapshot (the actual source, not
the formatted one), thus - the parameters passed to
rawSnapshot() - and then shows this snapshot as if it
was just made whenever the UI parameter selection matches.
The result is that the user can make a snapshot, save
it (for example) to their harddisk and then change the
destination and upload the same thing as snapshot.
The code tries hard to make this possible by automatically
adjusting the UI parameters to match every time the destination
is changed PROVIDED it was already saved or uploaded before.
If a snapshot wasn't saved and one changes destination
then this currently doesn't happen (by you could manually
make the parameters match, and still upload it). Also, if
the resolution is changed for a particular destination then
it won't automatically adjust it again.
Obviously, snapshots are no longer refreshed when changing
destination etc. You have to explicitly click "Refresh
Snapshot" before the last one is deleted / replaced.
The Debug Setting variables reflect the (last) manual choices
in most cases (set in the onCommit functions). If such a choice
is not allowed for a different destination then the UI is
changed to reflect the current behavior and the checkbox is
disabled so the user can't change it anymore. Then, if they
change destination back - the Debug Setting variable is used
to remember their last preference. A new Debug Setting has
been added for this purpose: SnapshotLayerType (colors or depth).
The old mSnapshotUpToDate has been removed and replaced with
mShowFreezeFrameSnapshot. The old getSnapshotUpToDate() now
returns something else (than mShowFreezeFrameSnapshot), namely
whether or not the current raw snapshot was taken with the same
parameters as are currently set in the UI.
The unused functions getImageAspect() and getAspect() were
removed.
mCurImageIndex has been deleted. Index 0 now means "the last
snapshot" and index 1 is temporarily used for the Falling Away
animation.
mDataSize was renamed to mFormattedDataSize.
The size spinner arrows are now disabled too whenever the spinner
edit field is disabled.
A bug in Freeze Time was fixed, where avatars would still
rotate around their axis in place (and without that their
attachments moved!)
Pressing ESC would return keyboard control to "walking"
for the own avatar with the above as result for the own
avatar. We now intercept ESC and use it (in Freeze Time mode)
to return to the cammable preview when a 2D preview was
being shown.
* Added a radio button for "Post to my.secondlife.com feed"
* Moved the snapshot to the top of the floater.
* Increased the size of the snapshot to match the size used in V3
(floater is only 4 pixels wider though).
* Disable the "Temporary upload" checkbox when the Destination isn't the
inventory.
* Update the shown Upload Fee to L$ 0 if temporary is checked.
* Added a size chooser for the Feed destination, using exclusively
preset sizes with an aspect ratio of 4:3.
* Added two new preset sizes: 1024x1024 for texture uploads, and
1680x1050 for save to disk.