Commit Graph

8 Commits

Author SHA1 Message Date
Aleric Inglewood
613c6755e9 Fix sound explorer.
Looping sounds were always showing as 'Looping', even after they
stopped. Detection of stopped sounds is much better now.
Instead of only logging a sound as stopped when the audio source
is destroyed, we now detect whether or not it is associated with
an audio channel or not (the normal way to stop a sound is to set
the channel to NULL). This is still a bit fuzzy, since an
audio channel doesn't necessarily have to be playing, but states
where an audio source is associated with a non-playing audio channel
are only short temporary states that don't affect the usefulness
of the sound explorer.
2011-06-03 22:51:46 +02:00
Shyotl
cacf87e962 The collisions list is a vanilla C array of explicit size? Ugggh. 2011-04-16 23:44:32 -05:00
Shyotl
2afa251b64 Added walking sound to collision list in sound explorer floater.
Undid some minor regression.
2011-04-16 21:11:34 -05:00
CharleyLevenque
89f23eb868 Bunch of fixes from Shyotl 2010-10-02 17:10:46 -04:00
Beeks
1a5e1a6113 Updates to the Sound Explorer to make it more TPV compliant.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-06 18:16:36 -04:00
CharleyLevenque
27dbe74066 Fuckin TPV-Compliant Sound Explorer, How Does That Work?
Motherfuckin' Miracles, that's how. :o)
2010-08-27 05:55:15 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
82aef8fa4c Massive commit, beefed up the audio crash prevention, made a blacklist for assets, added sound explorer, fixed import, added item button to vfs explorer.
JELLY ROLL
2010-07-08 00:20:37 -05:00