Notifies nonfriends when their chat is blocked
This is instead of showing the muted autoresponse message, so only muted people will see it now.
Also cleans up some excess autoresponder code.
Also Assorted Code Cleanup and sync with Alchemy
Debug Settings are AlchemyMouselookIFF and AlchemyMouselookIFFRange
Look to see if an avatar is in a nearby region always when checking if they're an estate owner.
Fixes auto response chats not showing the name, anymore; switches to using 25% more font color transparency to indicate autoresponse
Cleans up and reorganizes im codestuffs~
Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online.
Translators may want to look at the xml changes of this change to see what to update
Removes old LegacyMultiAttachmentSupport patch
Moves LLAvatarName-centric functions into LLAvatarName from elsewhere.
Adds boost::signals2::connections to name polling places.
Removes more old icky static callbacks
Merge from Alchemy, credit where due~
Update notifications.xml to have a bunch of the tags from upstream to ease diffing
This adds mStatus, mReason and mContent to ResponderBase
and fills those in instead of passing it to member functions.
The added danger here is that now code can accidently try
to access these variables while they didn't already get a
correct value.
Affected members of ResponderBase (that now have less arguments):
decode_llsd_body, decode_raw_body, completedHeaders,
completed -> httpCompleted, result -> httpSuccess,
errorWithContent and error -> httpFailure.
New API:
ResponderBase::setResult
ResponderBase::getStatus()
ResponderBase::getReason()
ResponderBase::getContent()
ResponderBase::getResponseHeaders() (returns AIHTTPReceivedHeaders though, not LLSD)
ResponderBase::dumpResponse()
ResponderWithCompleted::completeResult
ResponderWithResult::failureResult (previously pubErrorWithContent)
ResponderWithResult::successResult (previously pubResult)
Not implemented:
getHTTPMethod() - use getName() instead which returns the class name of the responder.
completedHeaders() is still called as usual, although you can ignore
it (not implement in a derived responder) and call getResponseHeaders()
instead, provided you implement needsHeaders() and have it return true.
However, classes derived from ResponderHeadersOnly do not have
completedHeaders(), so they still must implement completedHeaders(),
and then call getResponseHeaders() or just access mReceivedHeaders
directly, as usual.
- internal : reviewed @recvim and @sendim for CHUI (SL-3.5)
Singu changes:
- Updated busy to be referred to as do_not_disturb in llviewermessage.cpp
- Don't send autoresponse if we can't send an IM by rlva
- Updated checks for from name being system to be to_id and from_id null checks.
- Minor compile fix in rlvui.cpp for last commit.
Handle display of popped out IM floaters better
send_start_session_messages(): cut early if ids is empty, fallback on UDP if there is a region but there isn't ChatSessionRequest Cap
Also changes Session Label to Log Label because that's really what it is at this point
Also rearranges members in LLFloaterIMPanel, and war on BOOLs
Also removes mSessionInitialTargetIDs because it's no longer needed outside of the constructor
If the user is holding a modifier key with enter, it bypasses the unpinned setting
If a chat is popped out, this setting now only minimizes that chat, not toggles the main communications floater.
LLIMPanel::closeIfNotPinned() now condenses the logic.
Also makes LLIMMgr::toggle() non-static and requiring no args.
Adds llvoicecallhandler.cpp
Enables the Group and Avatar Actions requiring the voice refactor.
Adds autoStartCallOnStartup, processAgentListUpdates, startCall, and endCall to LLIMMgr.
Gives llimpanel some LLIMModel functionality to see if a floater was opened with the intent of being a call.
Cleans up LLIMPanel with new functions from the voice refactor.
Condenses the three moderation responders to one.
Adds Speakers settings.
Uses dedicated timer class to track speakers on the list
Adds temporary getSpeakerManager() function to LLFloaterIMPanel to play the role of LLIMModel::getSpeakerManager
Migrate a bunch of classes out of llvoiceclient.* and into new llvoicevivox.*
Update most of these to match their counterparts
Introduce VoiceFonts support (voice morphing, floater still to come)
Support for a bunch of v3 voice settings.
Move volume settings management from LLMutelist into LLSpeakerVolumeStorage
Support for Avaline mutes (WIP)
Adds voice section to LLAgent
Moved llfloatervoicedevicesettings to llpanelvoicedevicesettings, v3's voice device panel design is more intuitive.
Rlva style~ So update to RLVa stuff!
Adds support for @startim and @startimto
Enables hasOpenIM and hasOpenProfile, Yay functionality!
RLV_BHVR_STARTIM and RLV_BHVR_STARTIMTO added
While I was working, I was updating LLAgentHandler, after long enough it was identical enough to the one in llpanelprofile, so we're using that now.
Cleans up llfloateravatarinfo to the point of being a floater and instancetracker wrapper for a panelavatar (profile panel)
Bypasses looking up expired names that we know via get, this should avoid chats (and profiles, but that bug never got out) never opening for people we already know the name of on a bad connection; of course, this will only cause a faster reaction on the UI's part, messages may never get sent still (and profiles may never load) if the connection is truly terrible.
Cleans up llfloaterfriends and some parts of llfloateravatarlist (avatarlist could be cleaned up more from this perhaps in the future)
May slightly look better with copy detection and without space changes..
llgivemoney.cpp changes fix up some dummy view warnings I noticed while testing these changes
llpreview.cpp changes avoid segfault caused by llfloateravatarinfo not being a preview anymore but being inside a multipreview nonetheless.
Translators, don't worry, I covered this one with updates from v3 (Except German team)
Removes the "not sure why" block of code that sets the other_participant_id null if it's really from the user.
I have no idea why this ever was needed, it's a hack for certain, and only breaks things now.
Basic Summary:
Issue 743: [Chat UI] Option to italicize actions (/me) in chat
- Adds debug LiruItalicizeActions, and a checkbox to Adv. Chat->Chat UI preferences
Issue 737: [Frosting] Annoyance Removal (Red beacon after teleport using LM's)
- Adds debug ClearBeaconAfterTeleport, checkbox under System->General
Issue 639: [Frosting] The agent isn't identified properly in chat
- Oh what a silly issue this was, it's as though whoever wrote this didn't care.
Fixes issue where names in logs do not match names in chat due to display name system
Fixes the issue in which Unnamed objects got named by a hardcoded string under certain circumstances.
Issue 813: [Frosting] When only accepting from friends, do not display incoming chat notification for nonfriends
- Also broke the setting out, separating it from the voice calls friend only setting
- Adds InstantMessagesFriendsOnly debug setting and checkbox in Adv. Chat->Chat/IM
Issue 764: Copy SLURL from Map returns correct region but wrong coordinates.
Satisfied the longstanding issue of inflexible autoresponse options.
- Autoresponse now has its own tab in Adv. Chat preferences: Busy, Muted, nonfriends, and anyone (or just friends) can have separate responses, along with items of your choosing.
- Prevent doubling up with the first repeated autoresponse due to typing message and normal message.
Translator Summary:
Adv. Chat->Chat UI->"Italicize action messages (/me)"
System->General->"Clear red destination beacon after teleporting"
Drop Targets for floater_ao.xml, panel_avatar.xml, panel_group_notices.xml, and panel_preferences_ascent_system.xml
Adv. Chat->Chat/IM->"Only accept IMs from Friends"
Please clean up the Busy Mode Response elements from panel_preferences_im.xml
strings.xml now has "IM_autoresponse_minutes"
Adv. Chat (panel_preferences_ascent_chat.xml) now has a new panel "Autoresponse", please clean up the old Autoresponse elements from Chat/IM tab and translate this panel.
Developer Summary:
Adds EChatStyle to LLChat, used for identifying what style a piece of chat is.
Update settings_per_account.xml
- Reorganized the ascent specific section.
- Removes a few old and unused settings
Better organize settings_per_account_ascent.xml
- TODO: Actually get this include system working and remove the Ascent specific section in settings_per_account.xml
Modernize LLDropTarget and make it more flexible and stand alone
- The Text of drop targets is now a child of the target itself, meaning the necessity of having a static instance to the parent is eliminated
- Drop targets are now one element in UI XML.
- Drop targets now have fill_parent option which allows the target to spread over the parent, while the text, tool_tip, and border stays in place
- If Drop Targets have a control_name, it is from the per account settings group, since Items must be in the inventory of the account in question.
- All drop targets now use the common LLDropTarget class instead of their own.
- LLGroupDropTarget is now derived from LLDropTarget and has its own tag group_drop_target.
Cleaned up the focus functions we use to focus the input bar, setInputFocus exists for their purpose.
Updated our llim* code to line up better with upstream and conform to styling.
Polished LLTracker and LLFloaterWorldMap a bit
Cleaned/Updated up LLStyleMap a bit.
Optimized autoresponse code:
- wildcards are now replaced via boost::algorithm::replace_all
- Autoresponse and related chat enhancements are now performed inside their case, instead of by the large if block above.
Best viewed without space changes... or maybe it doesn't matter any more.
Debug setting OtherChatsTornOff added.
Added Open new IMs in separate floaters checkbox to Adv. Chat.
Moved Show group name in chat to the right column on top of Adv. Chat panel.
So how's this work?
Two ways.. 1. The user opens a chat; 2. A chat is started from another party to the user.
In 1, we open the chat in a separate floater and focus the floater.
In 2, we check if there is a floater currently in focus before opening the chat
if so, we minimize the floater, setting focus back to whatever floater the user was focused on;
if not, we leave the new chat floater open and focused.
Note that this will NOT alter the default behavior at all, we can't be having that.
Added ColorFriendChat, ColorEstateOwnerChat, ColorLindenChat, and ColorMutedChat.
Did some spaces to tabs work, view without space changes.
Add checkboxes beneath corresponding color swatches and "Use colors for chat:" text to Vanity.
Fix Ascent*Color Comments strings.
Also fix the issue where clicking ones name in a group chat would result in it opening a random profile.
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.