Commit Graph

26 Commits

Author SHA1 Message Date
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Shyotl
dbd1eb0d68 Apply occlusion refactor. 2015-07-23 01:24:12 -05:00
Inusaito Sayori
a9fd9e6f2a [RLVa] Cleanup for the last commits
camAvDist, camMax and camMin are now combined into:
-camPole: returns the saved pole of the highest degree
-updatePole: updates the saved pole to the highest degree when the related exception is changed
Poles are now cached in a map called m_Poles in the RlvHandler.
2015-05-26 07:50:21 -04:00
Inusaito Sayori
1720f2ebe4 [RLVa] @camzoommax, @camzoommin
Reload current saved zoom for clamping when imposing this restriction, whether that be mouselook zoom or regular.
Also some code cleanup.
2015-05-26 05:34:05 -04:00
Lirusaito
637b70a723 Cleanup and revision to solve Issue 1548: Right click zoom in mouselook resets on left click.
Removes variables tracking right mouse down from lltoolfocus and lltoolcompgun in favor of using the already existing LLViewerWindow::getRightMouseDown()
2014-10-30 11:15:36 -04:00
Shyotl
e9cf3a6806 Fix tiled snapshots. Also, LLRender::genRot takes degrees, not radians. 2014-09-02 02:53:10 -05:00
Shyotl
9cbcf8fe34 Removed glh_linear and glu dependencies from viewer. 2014-07-03 02:11:45 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
8f6a578ec0 Migration to LLMatrix4a instead of glh::matrix4f 2014-06-15 22:42:32 -05:00
Shyotl
24ca32f9f7 Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a. 2014-06-06 01:59:04 -05:00
Inusaito Sayori
9ec10cf246 Reworked LLToolCompGun so piemenu in mouselook plays nicer with zoom feature
Switches to exodus implementation
Includes relicensing of LLViewerCamera and LLToolComp
Maintains use of the old saved zoomed setting
2013-10-22 07:47:43 -04:00
Shyotl
441b564afe RLVa update. 2013-03-26 00:46:11 -05:00
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
1cf367aae5 A little vectorization. gluProject replaced with vectorized glProjectf. Added LLMatrix4a::rotate4. Tweaked LLMatrix4a::rotate. Removed extra _mm_movehl_ps call in LLMatrix3a::setTranspose 2011-11-19 20:02:31 -06:00
Shyotl
70909f86c8 Changed some GL matricies to single precision. 2011-11-19 19:05:19 -06:00
Shyotl
baddb47c44 LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now. 2011-08-29 03:44:17 -05:00
Shyotl
13e0359c6e CameraAngle changes now picked up on even after camera initilization. Also updated viewport/windowdimension functions and such to new variants. 2011-08-19 02:12:21 -05:00
Siana Gearz
aa469d860f Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future 2011-08-01 19:56:33 +02:00
Siana Gearz
fcd37f3a45 Linuxy fixes 2011-08-01 19:55:57 +02:00
Shyotl
07c892480a Vectorized llvolumeface while maintining strided vertexbuffers. 2011-07-22 04:29:19 -05:00
Shyotl
a994df7265 A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze. 2011-07-20 06:07:13 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00