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SingularityViewer
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Shyotl
b3d97b0860
Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts.
2013-07-03 17:12:12 -05:00
Shyotl
438c499718
And the shader..
2012-09-19 15:34:15 -05:00