Commit Graph

6 Commits

Author SHA1 Message Date
Siana Gearz
5717f779fa Let mac users choose their VBO fate 2011-02-06 00:35:18 +01:00
Siana Gearz
5f7840a997 Make VBO optimization partially optional
Yuck, there is a vertexbuffer being built on static init -.-
2010-12-31 01:03:24 +01:00
Siana Gearz
b426c3874f Streamlined writes to bus external memory 2010-11-16 16:46:53 +01:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
Beeks
59d7c33954 Collection of theoretical improvements for ATI cards, as well as a couple memory leaks. Thanks to Shyotl for bringing them up and offering solutions.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-16 16:00:47 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00