Commit Graph

20 Commits

Author SHA1 Message Date
Shyotl
332cfdb532 Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
2011-04-28 01:43:44 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
8323a701e8 Fixed some 'RenderDelayCreation' related crashes 2011-03-27 16:53:17 -05:00
Shyotl
b887d3147e Merge branch 'master' of git://github.com/siana/SingularityViewer.git
Conflicts:
	indra/llrender/llglstates.h
2011-03-25 17:54:52 -05:00
Shyotl
f73c666f0e Added isAgentAvatarValid() helper function from v2
Nullchecks
Flight-state tweaks
2011-03-25 17:50:06 -05:00
Siana Gearz
179f4ddabb The Octopus Feature
___
                     .-'   `'.
                    /         \
                    |         ;
                    |         |           ___.--,
           _.._     |0) ~ (0) |    _.---'`__.-( (_.
    __.--'`_.. '.__.\    '--. \_.-' ,.--'`     `""`
   ( ,.--'`   ',__ /./;   ;, '.__.'`    __
   _`) )  .---.__.' / |   |\   \__..--""  """--.,_
  `---' .'.''-._.-'`_./  /\ '.  \ _.-~~~````~~~-._`-.__.'
        | |  .' _.-' |  |  \  \  '.               `~---`
         \ \/ .'     \  \   '. '-._)
          \/ /        \  \    `=.__`~-.
     jgs  / /\         `) )    / / `"".`\
    , _.-'.'\ \        / /    ( (     / /
     `--~`   ) )    .-'.'      '.'.  | (
            (/`    ( (`          ) )  '-;
             `      '-;         (-'
2011-03-24 23:54:23 +01:00
siana
15c01ed310 Merge remote branch 'shyotl/V2Renderer'
Conflicts:
	indra/cmake/00-Common.cmake
2011-03-20 04:55:56 +01:00
Shyotl
bdd4f911e9 Nullcheck 2011-03-15 17:44:22 -05:00
Siana Gearz
7b98e5f2f1 OpenSim crash fixes, thx to Henri and Zauber 2011-03-15 15:26:48 +01:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
3c29dd3c20 Added some null checks. 2011-03-02 20:28:59 -06:00
Shyotl
7deee9336c V2 llmath merge 2011-02-22 21:44:04 -06:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Hazim Gazov
c32adc2304 Fixed several compile errors with VS2005 2010-04-23 02:10:18 -03:00
Hazim Gazov
584e06208f more work on local inv 2010-04-21 16:13:08 -03:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00