Commit Graph

7 Commits

Author SHA1 Message Date
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
30b1bd7abb Sanity checks, bugfixes, crashfixes, and misc tweaks snagged from snowglobe. 2011-03-01 20:13:05 -06:00
Shyotl
d7b1d22063 And a couple more... 2011-02-24 17:44:09 -06:00
unknown
3cbec60562 Played with trees!
-Fixed pine2 'billboard' being crazy large compared to the mesh version
-Fixed vanishing trees under certain scenarios
-Made LoD less retardedly sensitive when RenderAnimateTrees=true
-Moar LLCachedControl
2010-11-17 03:51:58 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00