Shyotl
cd85afc9a5
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
Shyotl
3db9c6a9ff
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
...
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Shyotl
574022ed2c
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
Siana Gearz
3f0f955a76
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
0193173e46
Added #version string to many shaders. Added a few to-be-implemented shader files
2011-05-18 14:58:57 -05:00
Shyotl
d1d6994419
Full v2.6 renderer.
2011-05-12 00:13:38 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00