Shyotl
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66336e8151
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Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame.
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2011-07-17 19:48:37 -05:00 |
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Shyotl
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71eec1caed
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Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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2011-05-28 01:46:11 -05:00 |
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Shyotl
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62e3aa10c1
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Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
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2011-05-18 14:35:27 -05:00 |
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Shyotl
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65c2a46121
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Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA.
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2011-05-02 17:02:44 -05:00 |
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Shyotl
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58edba5129
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V2 llrender merge, sans freetype and LLTexture
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2011-02-24 18:08:17 -06:00 |
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Siana Gearz
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211da61654
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Is MacGL really so special?
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2011-02-07 20:10:36 +01:00 |
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Hazim Gazov
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7a86d01598
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Imported existing code
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2010-04-02 02:48:44 -03:00 |
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