Commit Graph

10 Commits

Author SHA1 Message Date
Shyotl
332cfdb532 Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
2011-04-28 01:43:44 -05:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
Hazim Gazov
15b779fd00 add support in isDescendantOf for breaking out of recursive parenting cases 2010-08-07 23:41:18 +00:00
Hazim Gazov
bb8b4bda87 Added local assets floater, start work on a way to re-request inventory skeleton and meat from the server 2010-06-20 04:24:53 +00:00
Hazim Gazov
c32adc2304 Fixed several compile errors with VS2005 2010-04-23 02:10:18 -03:00
Hazim Gazov
a7463f4db5 fixed the damn header file 2010-04-21 23:56:50 -03:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00