Commit Graph

6 Commits

Author SHA1 Message Date
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
30b1bd7abb Sanity checks, bugfixes, crashfixes, and misc tweaks snagged from snowglobe. 2011-03-01 20:13:05 -06:00
Shyotl
d7b1d22063 And a couple more... 2011-02-24 17:44:09 -06:00
unknown
3cbec60562 Played with trees!
-Fixed pine2 'billboard' being crazy large compared to the mesh version
-Fixed vanishing trees under certain scenarios
-Made LoD less retardedly sensitive when RenderAnimateTrees=true
-Moar LLCachedControl
2010-11-17 03:51:58 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00