Solves Issue 1131: Inspect Window while open prevents camming
Possibly fixes Issue 928: Have to Click a second time to Inspect an object, I couldn't reproduce, but maybe you still can?
Fixes a bug in the name cache connection setting of llfloaterinspect.cpp from upstream.
If the world is in focus and build button is pressed without the build floater open, don't bother focusing.
If a floater is in focus and build button is pressed without the build floater open, focus the build floater
If the build floater is in the background and the button is pressed, focus the build floater.
If the build floater is in focus and the button is pressed, close the build floater.
If the build floater is not in focus but nothing else is, close the build floater.
-const'd all readonly LLCached[COA]Controls to prevent altering by mistake.
-added get() accessor to LLCached[COA]Controls to return cached type explicitly without manual casts.
-added missing operators to LLCachedCOAControl
-Converted a few more settings to LLCached[COA]Control
-Fixed LLColor4U -> LLSD -> LLColor4 problems in LLCachedControl
Ascent functionality fixes:
-Tag coloring pulled out of getClientInfo(Redundant. idleUpdateNameTag already handled it)
--Tag and color substituted at render-time. Simple boolean logic. Neglible perf penalty.
-Fixed llinfos spam if AscentShowSelfTagColor = false
-Client tag updated less superfluously
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup
Added F32 overload to LLSD because using F64 needlessly is silly.
(And its lack of F32 overload caused issues with LLCachedControl<F32>)