Commit Graph

15 Commits

Author SHA1 Message Date
Shyotl
be5d2f20bc llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default. 2016-04-11 02:51:08 -05:00
Shyotl
f7fdeeea9b Be super sure not to let rigged vert weights extend beyond actual joint count. 2014-02-10 20:18:39 -06:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Shyotl
8441bc80a4 Use LLStaticHashedString for faster uniform lookup. 2013-10-26 16:26:46 -05:00
Shyotl
6b05022530 Applied Tofu Linden's SSAO improvements. e189d55a7b 2012-12-08 16:51:38 -06:00
Shyotl
afc7c2b449 Better robustness when loading shaders. Redundant shaders (eg: "deferred/shadowF.glsl") will only need to be compiled once, and LLShaderMgr::mShaderObjects won't have previous entries mistakenly overwritten as a result. 2012-09-14 02:33:07 +02:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
eb562c2470 Updated deferred rendering (STORM-1819 Ternary/Graded shadows) 2012-05-22 23:36:38 -05:00
Shyotl
f7b2139e81 Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge) 2012-02-09 14:26:21 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Shyotl
7d3e9723c3 Reduced LL's leakage of program/shader objects, drastically.
Re-structured some shader loading/unloading handling.

These changes are pretty experimental. I'll be holding off of tweaking the paramater managers(among other things) until I know if this stuff is working correctly.
2011-02-10 18:21:38 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00