Commit Graph

7 Commits

Author SHA1 Message Date
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Siana Gearz
e3f9b4dbbe Help me keep track of VBOs 2011-05-07 05:47:13 +02:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Siana Gearz
5f7840a997 Make VBO optimization partially optional
Yuck, there is a vertexbuffer being built on static init -.-
2010-12-31 01:03:24 +01:00
Siana Gearz
b426c3874f Streamlined writes to bus external memory 2010-11-16 16:46:53 +01:00
Beeks
59d7c33954 Collection of theoretical improvements for ATI cards, as well as a couple memory leaks. Thanks to Shyotl for bringing them up and offering solutions.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-16 16:00:47 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00