Siana Gearz
aa469d860f
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
2011-08-01 19:56:33 +02:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Siana Gearz
f30c284063
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
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Conflicts:
indra/llvfs/lldiriterator.cpp
indra/newview/app_settings/settings.xml
indra/newview/llviewerregion.cpp
2011-07-21 00:20:06 +02:00
Shyotl
9e061d5e35
Apparently MacGL crashes on for loops of variable length. Also, cleaned up a few minor things.
2011-07-18 03:30:58 -05:00
Shyotl
c320429f41
Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders.
2011-07-11 03:30:28 +02:00
Shyotl
e80cff77f0
Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders.
2011-07-10 19:38:43 -05:00
Siana Gearz
1907883e02
This fixes glow on OSX
2011-07-03 22:49:23 +02:00
Shyotl
4ee4d52b2f
Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders.
2011-05-24 20:31:17 -05:00
Shyotl
0193173e46
Added #version string to many shaders. Added a few to-be-implemented shader files
2011-05-18 14:58:57 -05:00
Shyotl
ba8e62841f
Deferred class2 alpha shader should actually compile now.
2011-05-12 00:13:44 -05:00
Shyotl
d1d6994419
Full v2.6 renderer.
2011-05-12 00:13:38 -05:00
Shyotl
41f42fc741
Nuking some glsl warnings, and fixing relwithdebug compile(and prolly gcc too)
2011-04-23 03:02:56 -05:00
Shyotl
ef90cc74e4
Whoops. Reverting some stuff I was toying around with.
2011-03-10 23:13:00 -06:00
Shyotl
1b039a1be6
Deferred has sky and water textures now. Underwater is still borked.
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Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
d0feea7ed7
Re-added gamma setting to color filter shader
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Fixed issue with setting default values of sliders for gauss shader
2011-02-10 14:57:00 -06:00
Shyotl
a579663eb9
Added Gaussian blur post-process shader
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Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00
Shyotl
a44d633bc8
Enabled post-processing features. Todo: Fix bloom
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Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
-curl version was updated after running develop.py. Not sure if applicable to linux/darwin
-new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00