Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
...
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
1cf367aae5
A little vectorization. gluProject replaced with vectorized glProjectf. Added LLMatrix4a::rotate4. Tweaked LLMatrix4a::rotate. Removed extra _mm_movehl_ps call in LLMatrix3a::setTranspose
2011-11-19 20:02:31 -06:00
Shyotl
70909f86c8
Changed some GL matricies to single precision.
2011-11-19 19:05:19 -06:00
Shyotl
7f2e96f0a3
Misc small updates to renderer.
2011-08-19 01:34:38 -05:00
Shyotl
c9860f7b66
Massive deferred update...
...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
9e2db6bc40
General cleanup
2011-05-12 18:55:26 -05:00
Shyotl
779fe9cfaa
General cleanup. Potential line-width inconsistency tweak. Wearable creation cleanup.
2011-05-06 00:20:41 -05:00
Shyotl
9f434ab384
Null checks, initilizations, etc
2011-03-05 18:00:16 -06:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00