That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Got "Announce incoming IMs" working.
Group name can now be shown in the local chat notifications for IMs.
"IM Received" changes to "New IM" for length.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Updated the Client tag options so that you can turn off tags/colors for others.
However, in the process of doing this the need for Client-Or-Account setting control became increasingly needed, and so a complete rebuild of some sections fetching values were redone across files. The good news is that we now have getCOA* settings for various settings types - Color4, Strings, U/F/S32, and BOOLs. Just include llsavedsettingsglue.h
Signed-off-by: Beeks <HgDelirium@gmail.com>
Tools floater was fixed so that the Last Owner text would fade out properly.
Minor tweak to the wlf settings again, to hopefully ensure it will always start closed.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Added some code for a later feature in llagent and llvoavatar.
Performed a minor tweak to the client tag code that was incorrect.
Removed Emerald's color options in the tag dropdown in accordance of them theoretically being removed tomorrow.
People complained about the color of Friends in the avatar list, so I started adding support to change that (And made it account-specific as all the color stuff is designed to be). Didn't finish it, though.
The windlight popup is still broke as fuck when you start up, opening and closing it fixes it but no amount of basic common sense fixes it.
Changes to the client definitions to try to add our own colors worked, but the definitions file fucked off in the process so the client ID thing is sort of broken. Rather than trying to fix it, I think we'll just move onto the method described by Hazim/Zwagoth, which was closer to what we'd been trying to develop. I propose we just make people show up as Ascent and remove the tag reporting, honestly.
Link and unlink buttons are now in the build menu. To facilitate this, some minor elements were adjusted, and the edit boxes were re-aligned. Emerald's layout was pretty sloppy anyway.
More fiddling with the windlight menu, and more dead ends.
Expect at least one more update before night's end to implement the features coming in from the merge.
Signed-off-by: Beeks <HgDelirium@gmail.com>