Conflicts:
indra/llappearance/llwearable.h
indra/llui/llcombobox.h
indra/newview/jcfloaterareasearch.cpp
indra/newview/jcfloaterareasearch.h
indra/newview/llpanelgrouproles.cpp
indra/newview/llpanelgrouproles.h
indra/newview/llviewermenu.cpp - Plugged in new MenuFloaterDict for AssetBlacklist and SoundExplorer in menu_viewer.xml and removed the old listeners for them.
indra/newview/skins/default/xui/es/floater_inventory.xml
Compile Fixes:
indra/llcommon/llstl.h - error: expected nested-name-specifier before ‘const’
indra/llui/llmultisliderctrl.cpp:283:12: error: ‘caller’ was not declared in this scope
indra/llui/lltexteditor.cpp
- error: operands to ?: have different types ‘const LLPointer<LLTextSegment>’ and ‘long int’
- error: passing ‘const LLPointer<LLTextSegment>’ as ‘this’ argument of ‘LLPointer<Type>& LLPointer<Type>::operator=(const LLPointer<Type>&) [with Type = LLTextSegment]’ discards qualifiers
indra/newview/llfloaterpermissionsmgr.cpp - Silly Shyotl, boost bind, not std bind.
indra/newview/llfloaterproperties.* - error: ‘LLInstanceTracker<LLFloaterProperties, LLUUID>’ is an inaccessible base of ‘LLFloaterProperties’
indra/newview/llgivemoney.cpp - Again, boost::ref, not std::ref
indra/newview/llpreviewscript.cpp - no known conversion for argument 1 from ‘std::vector<const LLPointer<LLTextSegment> >’ to ‘std::vector<LLPointer<LLTextSegment> >&
Don't add names that haven't been looked up yet to the group roles list, wait for them to be looked up, then check them against the filter.. this avoids unrelated names getting turned up in the list under a filter.
Also diverged a bit from upstream to filter using the displayed names, since people who are only having Display Name shown will get inconsistent names turned up by the filter, otherwise. (Searching "Inusaito Kanya" would turn up "Aur'a Færs" in the results, which obviously isn't what they're looking for... maybe this should be done with complete name, but logically you should see what you searched in your results)
-Added ui-local transformation matrix.
-Gutted legacy commitcallbacks throughout ui widget ctors.
-Created filter_editor ui widget which issues commit on keypress
-search_editor commits on focus loss/enter press
-search_editor and filter_editor now have a built in 'x' button to clear text.
-LLComboBox::setPrearrangeCallback now uses boost::function
-LLComboBox::setTextEntryCallback now uses boost::function
-LLLineEditor::setKeystrokeCallback now uses boost::function
-LLLineEditor::setPrevalidate now uses boost::function
-LLPanel::childSetKeystrokeCallback removed
-LLPanel::childSetPrevalidate removed
-LLPanel::childSetActionTextbox now uses boost::function
-LLTextBox::setClickedCallback now uses boost::function
-LLTextEditor::setKeystrokeCallback added.
-Cleaned up JCFloaterAreaSearch
Conflicts:
indra/newview/llfloateravatarpicker.cpp - Includes to v-d style, since plain alphabetical just won't cut it. Shyotl's changes for name system, here.
indra/newview/llpanelgroupinvite.cpp - Shyotl's changes for name system, here.
Also corrected new README to have less typos and be slightly more accurate.
Note: These changesets removed the some caps in llviewerregion.cpp, I have made a note of these, but left them in.
Please take a look at the Singu Note:'s and Singu: TODO:'s when working on this.
-Removed a few extra unneeded virtuals
-Pulled tabgroups out of llpanel and into LLView
-removeChild doesn't support delete. Delete manually.
-addChildAtEnd renamed to addChildInBack
-getScreenRect renamed to calcScreenRect
-added calcScreenBoundingRect and calcBoundingRect(which updateBoundingRect calls
-General cleanup. Someone at LL figured out that dynamic_cast actually exists.
Fixed PieMenu not reliably centering on cursor.
Fixed context menu crash in line and text editors.
Classes with LLEditMenuHandler as a base do not need to set gEditMenuHandler to NULL, since LLEditMenuHandler's dtor does that already!
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues