Shyotl
061178ad82
Migrated gl matrix stack to LLMatrix4a
2014-06-22 03:34:51 -05:00
Shyotl
7158a3c83d
Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues.
2014-05-08 15:11:12 -05:00
Shyotl
033880c8f9
Kill some vertex attribute / shader attribute inconsistencies. (Issue 1287, 1281) Also hopefully improved face edit overlay behavior when editing normal/specular texture/scale/offset/rotation.
2013-12-24 20:15:29 -06:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Siana Gearz
19625ea6b8
MAINT-2968 disable client GL namegen, go spec
2013-10-13 17:07:45 +02:00
Shyotl
f25eb07fab
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
Shyotl
2bdd695d5f
Updated LLVertexBuffer to match v3 a bit better. Let's see how it fares.
2013-05-16 01:42:45 -05:00
Shyotl
0173c29630
Resolve compiler warning caused by silly temporary #define.
2012-11-09 23:32:57 -06:00
Shyotl
d54daa19a0
Allow trial of trasform feedback (for testing/benchmark) on hardware that declares support for GL_EXT_transform_feedback. Performance is far less than satisfactory on my hd4870(ogl3.3 gpu), however. Also messes up texcoords. Don't add RenderUseTransformFeedback to settings.xml.
2012-11-09 18:10:39 -06:00
Shyotl
bca4cf8584
Revert LLs recent VBO alterations, as they aren't proving to be all that great..
2012-07-11 17:13:37 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Siana Gearz
459751f206
Catching up with Lindies part 1
2012-03-25 09:31:03 +02:00
Shyotl
f7b2139e81
Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge)
2012-02-09 14:26:21 -06:00
Shyotl
afed6dad84
Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb
2012-01-26 16:09:47 -06:00
Shyotl
b338506229
VBO updates from Vir Lindens shining fixes. VBO mapping perf improvement. Alpha rigged attachments render fix, hopefully. Crashfix in void pushWireframe.
2012-01-19 19:01:44 -06:00
Shyotl
ca96e00135
Enable gl sync fence. Missed a vertexbuffer flush. moved LLMultiFloater out of llfloater.(h|cpp) and into its own header and source file, matching v2.
2011-12-26 23:40:18 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
174c1800cc
llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.)
2011-08-27 04:49:51 -05:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
7bcd259821
Added ShyotlRenderVBOStrideMode to toggle between strided and unstrided VBOs.
2011-08-05 19:24:17 -05:00
Shyotl
b75a28ec15
Cleanup. Applied http://hg.secondlife.com/mesh-development/changeset/3031f266784a
2011-08-05 01:18:27 -05:00
Shyotl
48ef9904c1
A pass at cleaning up LLVertexBuffer a bit. Also removing extra unbinds that caused synchronization issues with mapped vbos.
2011-07-21 01:48:46 -05:00
Shyotl
cc19a4c2da
Aligned strided vertexbuffers.
2011-07-20 23:54:16 -05:00
Shyotl
62e3aa10c1
Reasonably safe changes.
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Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Siana Gearz
e3f9b4dbbe
Help me keep track of VBOs
2011-05-07 05:47:13 +02:00
Shyotl
1b039a1be6
Deferred has sky and water textures now. Underwater is still borked.
...
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Siana Gearz
5f7840a997
Make VBO optimization partially optional
...
Yuck, there is a vertexbuffer being built on static init -.-
2010-12-31 01:03:24 +01:00
Siana Gearz
b426c3874f
Streamlined writes to bus external memory
2010-11-16 16:46:53 +01:00
Beeks
59d7c33954
Collection of theoretical improvements for ATI cards, as well as a couple memory leaks. Thanks to Shyotl for bringing them up and offering solutions.
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Signed-off-by: Beeks <HgDelirium@gmail.com >
2010-09-16 16:00:47 -04:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00