-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Via Shyotl
Signed-off-by: Beeks <HgDelirium@gmail.com>
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Updated the Client tag options so that you can turn off tags/colors for others.
However, in the process of doing this the need for Client-Or-Account setting control became increasingly needed, and so a complete rebuild of some sections fetching values were redone across files. The good news is that we now have getCOA* settings for various settings types - Color4, Strings, U/F/S32, and BOOLs. Just include llsavedsettingsglue.h
Signed-off-by: Beeks <HgDelirium@gmail.com>
Fix for the client definitions - Emerald's color is corrected, Emergence now reports properly.
Fixed the error "Client crashes if preferences is opened on login screen"
Signed-off-by: Beeks <HgDelirium@gmail.com>
Couple of minor bugfixes with color settings - We need to finish the color settings that we have planned and soon, since one of a set of four got pushed in without the matching set.
Signed-off-by: Beeks <HgDelirium@gmail.com>
People complained about the color of Friends in the avatar list, so I started adding support to change that (And made it account-specific as all the color stuff is designed to be). Didn't finish it, though.
The windlight popup is still broke as fuck when you start up, opening and closing it fixes it but no amount of basic common sense fixes it.
Changes to the client definitions to try to add our own colors worked, but the definitions file fucked off in the process so the client ID thing is sort of broken. Rather than trying to fix it, I think we'll just move onto the method described by Hazim/Zwagoth, which was closer to what we'd been trying to develop. I propose we just make people show up as Ascent and remove the tag reporting, honestly.
Fixes for Linux issues, fixes for menu issues, fixes for content issues, fixes for texture display issues. I think that's everything.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Moved Revoke On Stand to "Privacy" - Should it be renamed "Security?" Maybe "Paranoia."
Beacon menu was fixed - It's back to classic SL's no-floater method, thank god.
Another fix for compiling in Linux - And another thanks to Verissimo Seetan for pointing it out.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Aside from that, getting ready to actually activate another vanity feature. Probably see it in a couple hours.
Signed-off-by: Beeks <HgDelirium@gmail.com>