Commit Graph

11 Commits

Author SHA1 Message Date
Router Gray
1d1857e5a7 [LL] Null checks, and demote a LL_ERRS to LL_WARNS. 2019-10-20 22:14:50 -05:00
Router Gray
68d19cd6fb [BOM] More BoM hooking up. 2019-10-18 16:16:16 -05:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Drake Arconis
949a9ab5dc Largely rework llfile* 2016-01-17 23:33:21 -05:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Aleric Inglewood
325ef60a8c Wearable export improvements.
Add grid nick to default filename.
Add grid nick and date to exported XML.
Add inventory path, name and description of item to exported XML.
2013-07-19 21:22:59 +02:00
Aleric Inglewood
96b5f7bdc8 Add wearable exporting / importing in linden_genepool format.
As importing has been broken for a long time, I decided to
hijack the existing (broken) buttons of the Appearance floater
for the following new implementation:

The currently selected wearable, if full perm and the agent
is owner (of course) and creator, then that wearable can be
exported to disk with AIFilePicker in the context "archetype".

The used format is now XML, linden_genepool version 1.0, the
same format that is used when saving from Advanced --> Character
--> Character Tests --> Appearance to XML in any viewer.
However, unlike that Advanced option (which normally only
works when DebugAvatarAppearanceMessage is set to TRUE, ie in
the official Linden Viewer; but that does a lot more, most
likely unwanted things: it causes to dump files in this format
to the LL_PATH_LOGS directory whenever appearance data comes
by and other stuff for debugging purposes only), now ONLY the
selected wearable is written to the file. In the case of multiwear
with several layers, that means the selected layer, as well.

When importing these XML files again, only the selected
wearable/layer is overwritten (assuming it is modifiable) with
the data in the file that corresponds to that wearable (if
the file contains data of another wearable then nothing happens).

Note that this file format can be read by blender-avastar:
Using this feature to save the shape you created in SL will
allow you to import that into blender. Likewise, a shape created
or modified in blender can be imported into SL using this feature.
2013-07-10 21:19:42 +02:00
Shyotl
ef9fbe2193 Attempt to speed up agent idle update by optimizing wearable/visualparam related lookups/iterations a bit more.
Generalized several templates in llstl.h in order to support more containers.
Removed several instances of is_in_map/getWearableCount being followed immediately by another lookup with the same key. find is more efficient, as we get an iterator to use instead of a simple boolean.
2013-04-24 17:52:17 -05:00
Nyx Linden
9ff1c8b879 SH-3798 FIX avatar skins look dull
Wearable parsing error caused last texture in some assets to fail to parse.
Parser now does not throw an error if the wearable does not end in a newline
2013-03-19 02:09:23 +01:00
Shyotl
94a0040ddb Sunshine catchup. 2013-02-25 12:53:18 -06:00
Shyotl
5cf091b8b2 Completed code migration from LLViewerWearable to LLWearable. 2013-01-05 00:33:55 -06:00