Commit Graph

8 Commits

Author SHA1 Message Date
Aleric Inglewood
69ca6cd5b2 WIP: Make curl thread code robust and flexible.
Conflicts:

	indra/llmessage/llcurl.cpp
	indra/llmessage/llcurl.h
	indra/newview/app_settings/settings.xml
	indra/newview/llappviewer.cpp
	indra/newview/llmeshrepository.cpp

Resolved:

	indra/llmessage/llcurl.cpp:

	  Basically removed (not used anyway)

	indra/llmessage/llcurl.h:

	  Basically removed (just includes aiculr.h now)

	indra/newview/app_settings/settings.xml:

	  CurlUseMultipleThreads was remvoved.
	  CurlMaximumNumberOfHandles and CurlRequestTimeOut
	  are still in there, but unused at the moment.

	indra/newview/llappviewer.cpp:

	  CurlMaximumNumberOfHandles and CurlRequestTimeOut
	  are unused at the moment.

	indra/newview/llmeshrepository.cpp:

	  Lock mSignal always (is unlocked inside wait()).
	  Use mSignal lock to see if we are waiting; remove mWaiting.
	  Return false from the MeshFetch functions iff we have to retry
	  a HTTP fetch. Catch the error exception thrown by getByteRange
	  instead of using it's return value (always returns true
	  anyway).
2012-06-28 01:30:46 +02:00
Shyotl
5228aa7029 Updated LLMeshRepoThread. Hopefully a little more reliable. 2012-06-09 01:48:01 -05:00
Shyotl
fc65380f2a Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views. 2012-01-27 02:36:26 -06:00
Siana Gearz
697dd7e929 Preparing to add mesh upload. 2011-12-03 03:43:23 +01:00
Shyotl
59d50f3062 Meshy update. Mostly related to cost calculations... mostly. 2011-08-28 04:05:36 -05:00
Shyotl
62d0be964d Updated LLThread and LLMutex[Base] to prevent nested mutex locks in same thread from hardlocking. 2011-07-31 01:51:43 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Shyotl
1e92e734d8 Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable. 2011-07-23 03:26:30 -05:00