That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
-Fixed pine2 'billboard' being crazy large compared to the mesh version
-Fixed vanishing trees under certain scenarios
-Made LoD less retardedly sensitive when RenderAnimateTrees=true
-Moar LLCachedControl
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Worth noting - Because this came at the same time as the VERY LARGE patch that follows this, I had to bundle its settings.xml option with it. Please be sure to add it if you happen to be patching just this file.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Got "Announce incoming IMs" working.
Group name can now be shown in the local chat notifications for IMs.
"IM Received" changes to "New IM" for length.
Signed-off-by: Beeks <HgDelirium@gmail.com>
A few additional constants for the math stuff, mostly just "for fun" items.
Minor fix noted from Imprudence chat of possible crashes.
Removal of excess items in the gesture menu.
Inclusion of files for tattoo tinting.
Reordered the client definitions for alphabetical order.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Updated the Client tag options so that you can turn off tags/colors for others.
However, in the process of doing this the need for Client-Or-Account setting control became increasingly needed, and so a complete rebuild of some sections fetching values were redone across files. The good news is that we now have getCOA* settings for various settings types - Color4, Strings, U/F/S32, and BOOLs. Just include llsavedsettingsglue.h
Signed-off-by: Beeks <HgDelirium@gmail.com>