Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -1534,33 +1534,6 @@ bool LLAppViewer::cleanup()
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llinfos << "Global stuff deleted" << llendflush;
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if (gAudiop)
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{
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// shut down the streaming audio sub-subsystem first, in case it relies on not outliving the general audio subsystem.
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LLStreamingAudioInterface *sai = gAudiop->getStreamingAudioImpl();
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delete sai;
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gAudiop->setStreamingAudioImpl(NULL);
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// shut down the audio subsystem
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bool want_longname = false;
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if (gAudiop->getDriverName(want_longname) == "FMOD")
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{
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// This hack exists because fmod likes to occasionally
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// crash or hang forever when shutting down, for no
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// apparent reason.
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llwarns << "Hack, skipping FMOD audio engine cleanup" << llendflush;
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}
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else
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{
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gAudiop->shutdown();
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}
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delete gAudiop;
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gAudiop = NULL;
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}
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// Note: this is where LLFeatureManager::getInstance()-> used to be deleted.
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// Patch up settings for next time
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@@ -3942,6 +3915,9 @@ void LLAppViewer::idle()
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gViewerWindow->updateUI();
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//updateUI may have created sounds (clicks, etc). Call idleAudio to dispatch asap.
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idleAudio();
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///////////////////////////////////////
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// Agent and camera movement
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//
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@@ -4120,22 +4096,6 @@ void LLAppViewer::idle()
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gObjectList.updateApparentAngles(gAgent);
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}
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{
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gFrameStats.start(LLFrameStats::AUDIO);
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LLFastTimer t(FTM_AUDIO_UPDATE);
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if (gAudiop)
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{
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audio_update_volume(false);
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audio_update_listener();
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audio_update_wind(false);
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// this line actually commits the changes we've made to source positions, etc.
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const F32 max_audio_decode_time = 0.002f; // 2 ms decode time
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gAudiop->idle(max_audio_decode_time);
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}
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}
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// Execute deferred tasks.
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LLDeferredTaskList::instance().run();
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@@ -4440,6 +4400,51 @@ void LLAppViewer::idleNetwork()
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}
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}
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void LLAppViewer::idleAudio()
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{
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gFrameStats.start(LLFrameStats::AUDIO);
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LLFastTimer t(FTM_AUDIO_UPDATE);
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if (gAudiop)
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{
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audio_update_volume();
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audio_update_listener();
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// this line actually commits the changes we've made to source positions, etc.
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const F32 max_audio_decode_time = 0.002f; // 2 ms decode time
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gAudiop->idle(max_audio_decode_time);
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}
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}
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void LLAppViewer::shutdownAudio()
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{
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if (gAudiop)
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{
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// shut down the streaming audio sub-subsystem first, in case it relies on not outliving the general audio subsystem.
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LLStreamingAudioInterface *sai = gAudiop->getStreamingAudioImpl();
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delete sai;
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gAudiop->setStreamingAudioImpl(NULL);
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// shut down the audio subsystem
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bool want_longname = false;
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if (gAudiop->getDriverName(want_longname) == "FMOD")
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{
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// This hack exists because fmod likes to occasionally
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// crash or hang forever when shutting down, for no
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// apparent reason.
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llwarns << "Hack, skipping FMOD audio engine cleanup" << llendflush;
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}
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else
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{
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gAudiop->shutdown();
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}
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delete gAudiop;
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gAudiop = NULL;
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}
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}
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void LLAppViewer::disconnectViewer()
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{
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if (gDisconnected)
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@@ -4540,6 +4545,9 @@ void LLAppViewer::disconnectViewer()
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LLDestroyClassList::instance().fireCallbacks();
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cleanup_xfer_manager();
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shutdownAudio();
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gDisconnected = TRUE;
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}
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@@ -210,6 +210,8 @@ private:
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// update avatar SLID and display name caches
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void idleNameCache();
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void idleNetwork();
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void idleAudio();
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void shutdownAudio();
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void sendLogoutRequest();
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void disconnectViewer();
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@@ -174,7 +174,8 @@ void LLFloaterBlacklist::addEntry(LLUUID key, LLSD data)
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std::string wav_path= gDirUtilp->getExpandedFilename(LL_PATH_CACHE,sound_id.asString()) + ".dsf";
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if(LLAPRFile::isExist(wav_path, LL_APR_RPB))
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LLAPRFile::remove(wav_path);
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gAudiop->removeAudioData(sound_id);
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if(gAudiop)
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gAudiop->removeAudioData(sound_id);
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}
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blacklist_entries.insert(std::pair<LLUUID,LLSD>(key,data));
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updateBlacklists();
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@@ -498,6 +498,7 @@ void LLFloaterChat::triggerAlerts(const std::string& text)
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{
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if ((std::string)highlight["sound_lluuid"] != LLUUID::null.asString())
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{
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if(gAudiop)
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gAudiop->triggerSound(highlight["sound_lluuid"].asUUID(),
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gAgent.getID(),
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1.f,
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@@ -304,6 +304,7 @@ void LLFloaterExploreSounds::handle_play_locally(void* user_data)
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if(std::find(asset_list.begin(), asset_list.end(), item.mAssetID) == asset_list.end())
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{
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asset_list.push_back(item.mAssetID);
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if(gAudiop)
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gAudiop->triggerSound(item.mAssetID, LLUUID::null, 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
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}
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}
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@@ -136,6 +136,8 @@ LLFloaterPay::LLFloaterPay(const std::string& name,
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// Destroys the object
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LLFloaterPay::~LLFloaterPay()
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{
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// In case this floater is currently waiting for a reply.
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gMessageSystem->setHandlerFuncFast(_PREHASH_PayPriceReply, 0, 0);
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}
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// static
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@@ -93,13 +93,13 @@ LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, cons
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// preload the sound
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if(item && gAudiop)
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{
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gAudiop->preloadSound(item->getAssetUUID());
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// <edit>
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// that thing above doesn't actually start a sound transfer, so I will do it
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//LLAudioSource *asp = new LLAudioSource(gAgent.getID(), gAgent.getID(), F32(1.0f), LLAudioEngine::AUDIO_TYPE_UI);
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LLAudioSource *asp = gAgentAvatarp->getAudioSource(gAgent.getID());
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LLAudioData *datap = gAudiop->getAudioData(item->getAssetUUID());
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asp->addAudioData(datap, FALSE);
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if(asp)
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{
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asp->preload(item->getAssetUUID());
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}
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// </edit>
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}
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@@ -375,6 +375,88 @@ void hooked_process_sound_trigger(LLMessageSystem *msg, void **)
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LLFloaterAvatarList::sound_trigger_hook(msg,NULL);
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}
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void init_audio()
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{
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if (FALSE == gSavedSettings.getBOOL("NoAudio"))
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{
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gAudiop = NULL;
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#ifdef LL_FMODEX
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if (!gAudiop
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#if !LL_WINDOWS
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&& NULL == getenv("LL_BAD_FMODEX_DRIVER")
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#endif // !LL_WINDOWS
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)
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{
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gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("SHEnableFMODExProfiler"),gSavedSettings.getBOOL("SHEnableFMODEXVerboseDebugging"));
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}
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#endif
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#ifdef LL_OPENAL
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if (!gAudiop
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#if !LL_WINDOWS
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&& NULL == getenv("LL_BAD_OPENAL_DRIVER")
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#endif // !LL_WINDOWS
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)
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{
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gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
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}
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#endif
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#ifdef LL_FMOD
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if (!gAudiop
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#if !LL_WINDOWS
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&& NULL == getenv("LL_BAD_FMOD_DRIVER")
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#endif // !LL_WINDOWS
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)
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{
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gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
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}
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#endif
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if (gAudiop)
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{
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#if LL_WINDOWS
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// FMOD on Windows needs the window handle to stop playing audio
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// when window is minimized. JC
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void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
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#else
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void* window_handle = NULL;
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#endif
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bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
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if(init)
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{
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gAudiop->setMuted(TRUE);
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if(gSavedSettings.getBOOL("AllowLargeSounds"))
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gAudiop->setAllowLargeSounds(true);
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}
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else
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{
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LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
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delete gAudiop;
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gAudiop = NULL;
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}
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if (gAudiop)
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{
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// if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
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if (NULL == gAudiop->getStreamingAudioImpl())
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{
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LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
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gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
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}
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// Unmute audio if desired and setup volumes.
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// This is a not-uncommon crash site, so surround it with
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// llinfos output to aid diagnosis.
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LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
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audio_update_volume(false);
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LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
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}
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}
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}
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LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
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}
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// Returns false to skip other idle processing. Should only return
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// true when all initialization done.
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bool idle_startup()
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@@ -674,85 +756,6 @@ bool idle_startup()
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//-------------------------------------------------
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AIFilePicker::loadFile("filepicker_contexts.xml");
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//-------------------------------------------------
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// Init audio, which may be needed for prefs dialog
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// or audio cues in connection UI.
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//-------------------------------------------------
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if (FALSE == gSavedSettings.getBOOL("NoAudio"))
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{
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gAudiop = NULL;
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#ifdef LL_FMODEX
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if (!gAudiop
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#if !LL_WINDOWS
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&& NULL == getenv("LL_BAD_FMODEX_DRIVER")
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||||
#endif // !LL_WINDOWS
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)
|
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{
|
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gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("SHEnableFMODExProfiler"),gSavedSettings.getBOOL("SHEnableFMODEXVerboseDebugging"));
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}
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#endif
|
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|
||||
#ifdef LL_OPENAL
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||||
if (!gAudiop
|
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#if !LL_WINDOWS
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&& NULL == getenv("LL_BAD_OPENAL_DRIVER")
|
||||
#endif // !LL_WINDOWS
|
||||
)
|
||||
{
|
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gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
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}
|
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#endif
|
||||
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||||
#ifdef LL_FMOD
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||||
if (!gAudiop
|
||||
#if !LL_WINDOWS
|
||||
&& NULL == getenv("LL_BAD_FMOD_DRIVER")
|
||||
#endif // !LL_WINDOWS
|
||||
)
|
||||
{
|
||||
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (gAudiop)
|
||||
{
|
||||
#if LL_WINDOWS
|
||||
// FMOD on Windows needs the window handle to stop playing audio
|
||||
// when window is minimized. JC
|
||||
void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
|
||||
#else
|
||||
void* window_handle = NULL;
|
||||
#endif
|
||||
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
|
||||
if(init)
|
||||
{
|
||||
gAudiop->setMuted(TRUE);
|
||||
if(gSavedSettings.getBOOL("AllowLargeSounds"))
|
||||
gAudiop->setAllowLargeSounds(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
|
||||
delete gAudiop;
|
||||
gAudiop = NULL;
|
||||
}
|
||||
|
||||
if (gAudiop)
|
||||
{
|
||||
// if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
|
||||
if (NULL == gAudiop->getStreamingAudioImpl())
|
||||
{
|
||||
LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
|
||||
gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
|
||||
|
||||
if (LLTimer::knownBadTimer())
|
||||
{
|
||||
@@ -889,15 +892,13 @@ bool idle_startup()
|
||||
if (login_history.size() > 0)
|
||||
{
|
||||
LLPanelLogin::setFields(*login_history.getEntries().rbegin());
|
||||
display_startup();
|
||||
}
|
||||
else
|
||||
{
|
||||
LLPanelLogin::setFields(firstname, lastname, password);
|
||||
display_startup();
|
||||
LLPanelLogin::giveFocus();
|
||||
}
|
||||
|
||||
display_startup();
|
||||
LLPanelLogin::giveFocus();
|
||||
|
||||
gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
|
||||
|
||||
@@ -2356,7 +2357,7 @@ bool idle_startup()
|
||||
|
||||
if (!gNoRender)
|
||||
{
|
||||
// JC: Initializing audio requests many sounds for download.
|
||||
//Now that we're loading the world, initialize the audio engine.
|
||||
init_audio();
|
||||
display_startup();
|
||||
|
||||
@@ -2535,6 +2536,8 @@ bool idle_startup()
|
||||
LLViewerShaderMgr::instance()->setShaders();
|
||||
display_startup();
|
||||
}
|
||||
//Precache UI sounds.
|
||||
precache_audio();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
@@ -2677,13 +2680,8 @@ bool idle_startup()
|
||||
gSavedSettings.setF32("RenderFarClip", 32.0f);
|
||||
}
|
||||
|
||||
// Unmute audio if desired and setup volumes.
|
||||
// Unmute audio if desired and setup volumes.
|
||||
// This is a not-uncommon crash site, so surround it with
|
||||
// llinfos output to aid diagnosis.
|
||||
LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
|
||||
audio_update_volume();
|
||||
LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
|
||||
//Agent avatar is ready. Create the listener.
|
||||
audio_update_listener();
|
||||
|
||||
// reset keyboard focus to sane state of pointing at world
|
||||
gFocusMgr.setKeyboardFocus(NULL);
|
||||
|
||||
@@ -46,28 +46,15 @@
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
void init_audio()
|
||||
void precache_audio()
|
||||
{
|
||||
if (!gAudiop)
|
||||
{
|
||||
llwarns << "Failed to create an appropriate Audio Engine" << llendl;
|
||||
static bool already_precached = false;
|
||||
if(already_precached)
|
||||
return;
|
||||
}
|
||||
LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
|
||||
LLVector3 lpos_global_f;
|
||||
already_precached = true;
|
||||
|
||||
lpos_global_f.setVec(lpos_global);
|
||||
|
||||
gAudiop->setListener(lpos_global_f,
|
||||
LLVector3::zero, // LLViewerCamera::getInstance()->getVelocity(), // !!! BUG need to replace this with smoothed velocity!
|
||||
LLViewerCamera::getInstance()->getUpAxis(),
|
||||
LLViewerCamera::getInstance()->getAtAxis());
|
||||
|
||||
// load up our initial set of sounds we'll want so they're in memory and ready to be played
|
||||
|
||||
BOOL mute_audio = gSavedSettings.getBOOL("MuteAudio");
|
||||
|
||||
if (!mute_audio && FALSE == gSavedSettings.getBOOL("NoPreload"))
|
||||
// load up our initial set of sounds we'll want so they're in memory and ready to be played
|
||||
if (gAudiop && !gSavedSettings.getBOOL("MuteAudio") && !gSavedSettings.getBOOL("NoPreload"))
|
||||
{
|
||||
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndAlert")));
|
||||
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndBadKeystroke")));
|
||||
@@ -110,11 +97,9 @@ void init_audio()
|
||||
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose")));
|
||||
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen")));
|
||||
}
|
||||
|
||||
audio_update_volume(true);
|
||||
}
|
||||
|
||||
void audio_update_volume(bool force_update)
|
||||
void audio_update_volume( bool wind_fade )
|
||||
{
|
||||
static const LLCachedControl<F32> master_volume("AudioLevelMaster",1.0);
|
||||
static const LLCachedControl<F32> audio_level_sfx("AudioLevelSFX",1.0);
|
||||
@@ -154,11 +139,6 @@ void audio_update_volume(bool force_update)
|
||||
gAudiop->setRolloffFactor( audio_level_underwater_rolloff );
|
||||
|
||||
gAudiop->setMuted(mute_audio);
|
||||
|
||||
if (force_update)
|
||||
{
|
||||
audio_update_wind(true);
|
||||
}
|
||||
|
||||
// handle secondary gains
|
||||
gAudiop->setSecondaryGain(LLAudioEngine::AUDIO_TYPE_SFX,
|
||||
@@ -167,6 +147,8 @@ void audio_update_volume(bool force_update)
|
||||
mute_ui ? 0.f : audio_level_ui);
|
||||
gAudiop->setSecondaryGain(LLAudioEngine::AUDIO_TYPE_AMBIENT,
|
||||
mute_ambient ? 0.f : audio_level_ambient);
|
||||
|
||||
audio_update_wind(wind_fade);
|
||||
}
|
||||
|
||||
// Streaming Music
|
||||
@@ -217,17 +199,23 @@ void audio_update_listener()
|
||||
}
|
||||
}
|
||||
|
||||
void audio_update_wind(bool force_update)
|
||||
void audio_update_wind(bool fade)
|
||||
{
|
||||
#ifdef kAUDIO_ENABLE_WIND
|
||||
if(gAgent.getRegion())
|
||||
if(gAgent.getRegion() && gAudiop)
|
||||
{
|
||||
// Scale down the contribution of weather-simulation wind to the
|
||||
// ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s
|
||||
// whereas steady-state avatar walk velocity is only 3.2 m/s.
|
||||
// Without this the world feels desolate on first login when you are
|
||||
// standing still.
|
||||
static LLCachedControl<F32> wind_level("AudioLevelWind", 0.5f);
|
||||
|
||||
static LLCachedControl<F32> wind_level("AudioLevelWind", 0.5f);
|
||||
static LLCachedControl<bool> mute_audio("MuteAudio", false);
|
||||
static LLCachedControl<bool> mute_ambient("MuteAmbient", false);
|
||||
static LLCachedControl<F32> audio_level_master("AudioLevelMaster", 1.f);
|
||||
static LLCachedControl<F32> audio_level_ambient("AudioLevelAmbient", 1.f);
|
||||
|
||||
LLVector3 scaled_wind_vec = gWindVec * wind_level;
|
||||
|
||||
// Mix in the avatar's motion, subtract because when you walk north,
|
||||
@@ -240,18 +228,18 @@ void audio_update_wind(bool force_update)
|
||||
// don't use the setter setMaxWindGain() because we don't
|
||||
// want to screw up the fade-in on startup by setting actual source gain
|
||||
// outside the fade-in.
|
||||
F32 master_volume = gSavedSettings.getBOOL("MuteAudio") ? 0.f : gSavedSettings.getF32("AudioLevelMaster");
|
||||
F32 ambient_volume = gSavedSettings.getBOOL("MuteAmbient") ? 0.f : gSavedSettings.getF32("AudioLevelAmbient");
|
||||
F32 master_volume = mute_audio ? 0.f : audio_level_master;
|
||||
F32 ambient_volume = mute_ambient ? 0.f : audio_level_ambient;
|
||||
F32 max_wind_volume = master_volume * ambient_volume;
|
||||
|
||||
const F32 WIND_SOUND_TRANSITION_TIME = 2.f;
|
||||
// amount to change volume this frame
|
||||
F32 volume_delta = (LLFrameTimer::getFrameDeltaTimeF32() / WIND_SOUND_TRANSITION_TIME) * max_wind_volume;
|
||||
if (force_update)
|
||||
|
||||
F32 volume_delta = 1.f;
|
||||
|
||||
if(fade)
|
||||
{
|
||||
// initialize wind volume (force_update) by using large volume_delta
|
||||
// which is sufficient to completely turn off or turn on wind noise
|
||||
volume_delta = 1.f;
|
||||
// amount to change volume this frame
|
||||
volume_delta = (LLFrameTimer::getFrameDeltaTimeF32() / WIND_SOUND_TRANSITION_TIME) * max_wind_volume;
|
||||
}
|
||||
|
||||
static LLCachedControl<bool> MuteWind("MuteWind");
|
||||
|
||||
@@ -39,9 +39,9 @@
|
||||
#define kAUDIO_NUM_BUFFERS 30
|
||||
#define kAUDIO_NUM_SOURCES 30
|
||||
|
||||
void init_audio();
|
||||
void audio_update_volume(bool force_update = true);
|
||||
void precache_audio();
|
||||
void audio_update_volume(bool wind_fade = true);
|
||||
void audio_update_listener();
|
||||
void audio_update_wind(bool force_update = true);
|
||||
void audio_update_wind(bool fade);
|
||||
|
||||
#endif //LL_VIEWER_H
|
||||
|
||||
@@ -355,7 +355,7 @@ static bool handleChatPersistTimeChanged(const LLSD& newvalue)
|
||||
|
||||
static void handleAudioVolumeChanged(const LLSD& newvalue)
|
||||
{
|
||||
audio_update_volume(true);
|
||||
audio_update_volume(false);
|
||||
}
|
||||
|
||||
static bool handleJoystickChanged(const LLSD& newvalue)
|
||||
|
||||
@@ -5328,8 +5328,6 @@ void process_preload_sound(LLMessageSystem *msg, void **user_data)
|
||||
LLAudioSource *sourcep = objectp->getAudioSource(owner_id);
|
||||
if (!sourcep) return;
|
||||
|
||||
LLAudioData *datap = gAudiop->getAudioData(sound_id);
|
||||
|
||||
// Note that I don't actually do any loading of the
|
||||
// audio data into a buffer at this point, as it won't actually
|
||||
// help us out.
|
||||
@@ -5338,8 +5336,8 @@ void process_preload_sound(LLMessageSystem *msg, void **user_data)
|
||||
LLVector3d pos_global = objectp->getPositionGlobal();
|
||||
if (gAgent.canAccessMaturityAtGlobal(pos_global))
|
||||
{
|
||||
// Add audioData starts a transfer internally.
|
||||
sourcep->addAudioData(datap, FALSE);
|
||||
// Preload starts a transfer internally.
|
||||
sourcep->preload(sound_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1432,7 +1432,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
|
||||
}
|
||||
|
||||
// Unmute audio
|
||||
audio_update_volume();
|
||||
audio_update_volume(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1457,7 +1457,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
|
||||
stopGL();
|
||||
}
|
||||
// Mute audio
|
||||
audio_update_volume();
|
||||
audio_update_volume(false);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -83,6 +83,9 @@ SHFloaterMediaTicker::SHFloaterMediaTicker() : LLFloater()/*, LLSingleton<SHFloa
|
||||
}
|
||||
void SHFloaterMediaTicker::updateTickerText() //called via draw.
|
||||
{
|
||||
if(!gAudiop)
|
||||
return;
|
||||
|
||||
bool stream_paused = gAudiop->getStreamingAudioImpl()->isPlaying() != 1; //will return 1 if playing.
|
||||
|
||||
bool dirty = setPaused(stream_paused);
|
||||
@@ -119,7 +122,7 @@ void SHFloaterMediaTicker::updateTickerText() //called via draw.
|
||||
|
||||
void SHFloaterMediaTicker::drawOscilloscope() //called via draw.
|
||||
{
|
||||
if(!mVisualizer || !gAudiop->getStreamingAudioImpl()->supportsWaveData())
|
||||
if(!gAudiop || !mVisualizer || !gAudiop->getStreamingAudioImpl()->supportsWaveData())
|
||||
return;
|
||||
|
||||
static const S32 NUM_LINE_STRIPS = 64; //How many lines to draw. 64 is more than enough.
|
||||
|
||||
Reference in New Issue
Block a user