Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -69,14 +69,12 @@
#include "llsdutil.h"
#include "llmatrix4a.h"
#include "llagent.h"
#if MESH_ENABLED
#include "lldrawpoolavatar.h"
#include "llmeshrepository.h"
#include "lldatapacker.h"
#include "llviewershadermgr.h"
#include "llvoavatar.h"
#include "llfloatertools.h"
#endif //MESH_ENABLED
#include "llvocache.h"
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d)
@@ -765,9 +763,9 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
LLVolumeParams volume_params = params_in;
S32 lod = mLOD;
#if MESH_ENABLED
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
S32 lod = mLOD;
BOOL is404 = FALSE;
@@ -786,7 +784,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
}
#endif //MESH_ENABLED
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -814,14 +812,14 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
#if MESH_ENABLED
if (is404)
{
setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI));
//render prim proxy when mesh loading attempts give up
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
}
#endif //MESH_ENABLED
if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
@@ -836,7 +834,6 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
if (isSculpted())
{
updateSculptTexture();
#if MESH_ENABLED
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
@@ -853,9 +850,6 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
else // otherwise is sculptie
#endif //MESH_ENABLED
{
if (mSculptTexture.notNull())
{
@@ -873,11 +867,7 @@ void LLVOVolume::updateSculptTexture()
{
LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
if (isSculpted()
#if MESH_ENABLED
&& !isMesh()
#endif //MESH_ENABLED
)
if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID id = sculpt_params->getSculptTexture();
@@ -905,13 +895,11 @@ void LLVOVolume::updateSculptTexture()
}
#if MESH_ENABLED
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
#endif //MESH_ENABLED
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
@@ -953,6 +941,7 @@ void LLVOVolume::sculpt()
if(!raw_image)
{
llassert(discard_level < 0) ;
sculpt_width = 0;
sculpt_height = 0;
sculpt_data = NULL ;
@@ -1007,7 +996,6 @@ BOOL LLVOVolume::calcLOD()
F32 radius;
F32 distance;
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::RIGGED) && getAvatar())
{
LLVOAvatar* avatar = getAvatar();
@@ -1015,7 +1003,6 @@ BOOL LLVOVolume::calcLOD()
radius = avatar->getBinRadius();
}
else
#endif //MESH_ENABLED
{
distance = mDrawable->mDistanceWRTCamera;
radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
@@ -1074,7 +1061,7 @@ BOOL LLVOVolume::updateLOD()
}
}
lod_changed |= LLViewerObject::updateLOD();
lod_changed = lod_changed || LLViewerObject::updateLOD();
return lod_changed;
}
@@ -1185,22 +1172,15 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
min.clear();
max.clear();
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION
#if MESH_ENABLED
| LLDrawable::REBUILD_RIGGED
#endif //MESH_ENABLED
);
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
#if MESH_ENABLED
// bool rigged = false;
LLVolume* volume = mRiggedVolume;
if (!volume)
{
volume = getVolume();
}
#endif //MESH_ENABLED
#if !MESH_ENABLED
LLVolume* volume = getVolume();
#endif //!MESH_ENABLED
for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
@@ -1258,8 +1238,7 @@ void LLVOVolume::updateRelativeXform()
}
LLDrawable* drawable = mDrawable;
#if MESH_ENABLED
if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
{ //rigged volume (which is in agent space) is used for generating bounding boxes etc
//inverse of render matrix should go to partition space
@@ -1275,10 +1254,6 @@ void LLVOVolume::updateRelativeXform()
mRelativeXformInvTrans.transpose();
}
else if (drawable->isActive())
#endif //MESH_ENABLED
#if !MESH_ENABLED
if (drawable->isActive())
#endif //!MESH_ENABLED
{
// setup relative transforms
LLQuaternion delta_rot;
@@ -1362,7 +1337,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
LLFastTimer t(LLFastTimer::FTM_UPDATE_PRIMITIVES);
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
{
@@ -1372,7 +1346,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
#endif //MESH_ENABLED
if (mVolumeImpl != NULL)
{
BOOL res;
@@ -2043,10 +2017,8 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
#if MESH_ENABLED
BOOL LLVOVolume::isMesh() const
{
{
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
@@ -2061,7 +2033,7 @@ BOOL LLVOVolume::isMesh() const
return FALSE;
}
#endif //MESH_ENABLED
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -2078,12 +2050,11 @@ BOOL LLVOVolume::isVolumeGlobal() const
{
return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
}
#if MESH_ENABLED
else if (mRiggedVolume.notNull())
{
return TRUE;
}
#endif //MESH_ENABLED
return FALSE;
}
@@ -2483,7 +2454,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
return (U32)shame;
}
#if MESH_ENABLED
F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const
{
F32 radius = getScale().length()*0.5f;
@@ -2509,7 +2480,7 @@ F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_v
return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value);
}
}
#endif //MESH_ENABLED
//static
void LLVOVolume::updateRenderComplexity()
{
@@ -2517,13 +2488,13 @@ void LLVOVolume::updateRenderComplexity()
mRenderComplexity_current = 0;
}
U32 LLVOVolume::getTriangleCount() const
U32 LLVOVolume::getTriangleCount(S32* vcount) const
{
U32 count = 0;
LLVolume* volume = getVolume();
if (volume)
{
count = volume->getNumTriangles();
count = volume->getNumTriangles(vcount);
}
return count;
@@ -2541,7 +2512,6 @@ U32 LLVOVolume::getHighLODTriangleCount()
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
#if MESH_ENABLED
else if (isMesh())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
@@ -2552,7 +2522,6 @@ U32 LLVOVolume::getHighLODTriangleCount()
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
#endif //MESH_ENABLED
else
{ //default sculpts have a constant number of triangles
ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
@@ -2769,7 +2738,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
bool transform = true;
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::RIGGED))
{
if (gFloaterTools->getVisible() && getAvatar()->isSelf())
@@ -2784,7 +2752,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
return FALSE;
}
}
#endif //MESH_ENABLED
if (volume)
{
LLVector3 v_start, v_end, v_dir;
@@ -2916,7 +2884,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
return ret;
}
#if MESH_ENABLED
bool LLVOVolume::treatAsRigged()
{
return gFloaterTools->getVisible() &&
@@ -3112,7 +3079,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
}
}
}
#endif //MESH_ENABLED
U32 LLVOVolume::getPartitionType() const
{
if (isHUDAttachment())
@@ -3222,7 +3189,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
U8 index = facep->getTextureIndex();
bool batchable = false;
@@ -3247,8 +3213,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
@@ -3257,7 +3221,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
draw_vec[idx]->mGlowColor.mV[3] == glow &&
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
draw_vec[idx]->mTextureMatrix == tex_mat &&
@@ -3289,7 +3252,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
draw_info->mGlowColor.setVec(0,0,0,glow);
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
@@ -3311,7 +3273,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
#if MESH_ENABLED
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
LLVOAvatar* avatar = vobj->getAvatar();
@@ -3339,7 +3300,6 @@ static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
return NULL;
}
#endif //MESH_ENABLED
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (LLPipeline::sSkipUpdate)
@@ -3390,6 +3350,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 cur_total = 0;
bool emissive = false;
//get all the faces into a list
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
@@ -3407,26 +3369,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
#if MESH_ENABLED
if (vobj->isMesh() &&
(vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
{
continue;
}
#endif //MESH_ENABLED
llassert_always(vobj);
vobj->updateTextureVirtualSize(true);
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);
#if MESH_ENABLED
bool rigged = vobj->isAttachment() &&
vobj->isMesh() &&
gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
bool is_rigged = false;
#endif //MESH_ENABLED
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -3435,11 +3397,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
// batch, it will recover its vertex buffer reference from the spatial group
facep->setVertexBuffer(NULL);
//sum up face verts and indices
drawablep->updateFaceSize(i);
#if MESH_ENABLED
if (rigged)
{
if (!facep->isState(LLFace::RIGGED))
@@ -3600,7 +3563,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
facep->clearState(LLFace::RIGGED);
}
}
#endif //MESH_ENABLED
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
@@ -3615,6 +3578,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
if (te->getGlow() >= 1.f/255.f)
{
emissive = true;
}
if (facep->isState(LLFace::TEXTURE_ANIM))
{
if (!vobj->mTexAnimMode)
@@ -3695,7 +3663,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bump_faces.push_back(facep);
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!te->getFullbright())
!(te->getFullbright() || bake_sunlight))
{ //needs normal
simple_faces.push_back(facep);
}
@@ -3713,7 +3681,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
#if MESH_ENABLED
if (is_rigged)
{
drawablep->setState(LLDrawable::RIGGED);
@@ -3722,7 +3689,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
drawablep->clearState(LLDrawable::RIGGED);
}
#endif //MESH_ENABLED
}
group->mBufferUsage = useage;
@@ -3733,6 +3699,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
}
bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
if (batch_textures)
@@ -3826,7 +3800,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter)
{
(*iter)->setBuffer(0);
(*iter)->flush();
}
// don't forget alpha
@@ -3834,7 +3808,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
!group->mVertexBuffer.isNull() &&
group->mVertexBuffer->isLocked())
{
group->mVertexBuffer->setBuffer(0);
group->mVertexBuffer->flush();
}
//if not all buffers are unmapped
@@ -3854,7 +3828,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face ? face->getVertexBuffer() : NULL;
if (buff && buff->isLocked())
{
buff->setBuffer(0) ;
buff->flush();
}
}
}
@@ -3881,10 +3855,6 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
else if (lte->getGlow() != rte->getGlow())
{
return lte->getGlow() < rte->getGlow();
}
else
{
return lhs->getTexture() < rhs->getTexture();
@@ -3895,6 +3865,19 @@ struct CompareBatchBreakerModified
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
U32 buffer_usage = group->mBufferUsage;
#if LL_DARWIN
// HACK from Leslie:
// Disable VBO usage for alpha on Mac OS X because it kills the framerate
// due to implicit calls to glTexSubImage that are beyond our control.
// (this works because the only calls here that sort by distance are alpha)
if (distance_sort)
{
buffer_usage = 0x0;
}
#endif
//calculate maximum number of vertices to store in a single buffer
static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512);
U32 max_vertices = (render_max_vbo_size*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
@@ -3924,11 +3907,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
buffer_index = -1;
}
S32 texture_index_channels = llmax(LLGLSLShader::sIndexedTextureChannels-1,1); //always reserve one for shiny for now just for simplicity
S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path)
//static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/)
{
texture_index_channels = 1;
}
@@ -3938,8 +3921,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex"));
static const LLCachedControl<U32> max_texture_index("RenderMaxTextureIndex",1);
texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index.get());
//NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
texture_index_channels = llmin(texture_index_channels, 16);
while (face_iter != faces.end())
{
//pull off next face
@@ -3961,6 +3948,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
buffer_index = 0;
}
bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
U32 index_count = facep->getIndicesCount();
U32 geom_count = facep->getGeomCount();
@@ -3972,6 +3961,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (batch_textures)
{
LLFastTimer t_ftm(LLFastTimer::FTM_TEMP6);
U8 cur_tex = 0;
facep->setTextureIndex(cur_tex);
texture_list.push_back(tex);
@@ -4074,17 +4064,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!buffer)
{ //create new buffer if needed
buffer = createVertexBuffer(mask,
group->mBufferUsage);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
{ //resize pre-existing buffer
if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage ||
if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
buffer->getTypeMask() != mask)
{
buffer = createVertexBuffer(mask,
group->mBufferUsage);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
@@ -4152,9 +4140,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
// can we safely treat this as an alpha mask?
if (facep->canRenderAsMask())
{
//const LLDrawable* drawablep = facep->getDrawable();
//const LLVOVolume* vobj = drawablep ? drawablep->getVOVolume() : NULL;
if (te->getFullbright() /*|| (vobj && vobj->isHUDAttachment())*/)
if (te->getFullbright() || LLPipeline::sNoAlpha)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -4167,11 +4153,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
if (LLPipeline::sRenderDeferred)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
}
}
else if (gPipeline.canUseVertexShaders()
&& group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
@@ -4218,7 +4199,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{ //invisiprim
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
else if (fullbright)
else if (fullbright || bake_sunlight)
{ //fullbright
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap())
@@ -4266,7 +4247,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
++face_iter;
}
buffer->setBuffer(0);
buffer->flush();
}
group->mBufferMap[mask].clear();