Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -273,7 +273,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
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}
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void LLVOPartGroup::getGeometry(S32 idx,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector4a>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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@@ -351,20 +351,14 @@ void LLVOPartGroup::getGeometry(S32 idx,
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ppapu.setAdd(part_pos_agent, up);
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ppamu.setSub(part_pos_agent, up);
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LLVector4a vtx[4];
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vtx[0].setSub(ppapu, right);
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vtx[1].setSub(ppamu, right);
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vtx[2].setAdd(ppapu, right);
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vtx[3].setAdd(ppamu, right);
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verticesp->set(vtx[0].getF32ptr());
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*((verticesp++)->mV+3) = 0.f;
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verticesp->set(vtx[1].getF32ptr());
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*((verticesp++)->mV+3) = 0.f;
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verticesp->set(vtx[2].getF32ptr());
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*((verticesp++)->mV+3) = 0.f;
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verticesp->set(vtx[3].getF32ptr());
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*((verticesp++)->mV+3) = 0.f;
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verticesp->setSub(ppapu, right);
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(*verticesp++).getF32ptr()[3] = 0.f;
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verticesp->setSub(ppamu, right);
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(*verticesp++).getF32ptr()[3] = 0.f;
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verticesp->setAdd(ppapu, right);
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(*verticesp++).getF32ptr()[3] = 0.f;
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verticesp->setAdd(ppamu, right);
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(*verticesp++).getF32ptr()[3] = 0.f;
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//*verticesp++ = part_pos_agent + up - right;
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//*verticesp++ = part_pos_agent - up - right;
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@@ -483,7 +477,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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LLVertexBuffer* buffer = group->mVertexBuffer;
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LLStrider<U16> indicesp;
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LLStrider<LLVector3> verticesp;
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LLStrider<LLVector4a> verticesp;
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LLStrider<LLVector3> normalsp;
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LLStrider<LLVector2> texcoordsp;
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LLStrider<LLColor4U> colorsp;
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@@ -543,7 +537,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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}
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}
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buffer->setBuffer(0);
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buffer->flush();
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mFaceList.clear();
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}
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