Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -216,30 +216,33 @@ class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIIm
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{
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public:
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// LLImageProviderInterface
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/*virtual*/ LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority);
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/*virtual*/ LLUIImagePtr getUIImage(const std::string& name, S32 priority);
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/*virtual*/ LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority);
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/*virtual*/ LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority);
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void cleanUp();
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bool initFromFile();
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LLUIImagePtr preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect);
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LLPointer<LLUIImage> preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect);
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static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
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private:
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LLUIImagePtr loadUIImageByName(const std::string& name, const std::string& filename,
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LLPointer<LLUIImage> loadUIImageByName(const std::string& name, const std::string& filename,
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BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
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const LLRect& clip_rect = LLRect::null,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
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LLUIImagePtr loadUIImageByID(const LLUUID& id,
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LLPointer<LLUIImage> loadUIImageByID(const LLUUID& id,
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BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
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const LLRect& clip_rect = LLRect::null,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
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LLUIImagePtr loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
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LLPointer<LLUIImage> loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, const LLRect& clip_rect = LLRect::null);
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struct LLUIImageLoadData
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{
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std::string mImageName;
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LLRect mImageScaleRegion;
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LLRect mImageClipRegion;
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};
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typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
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