Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -2,31 +2,25 @@
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* @file llviewerjointmesh.cpp
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* @brief Implementation of LLViewerJointMesh class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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||||
*
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||||
* Copyright (c) 2001-2009, Linden Research, Inc.
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||||
*
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||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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||||
* Second Life Viewer Source Code
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||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
* Copyright (C) 2010, Linden Research, Inc.
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||||
*
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||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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||||
*
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||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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||||
* $/LicenseInfo$
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*/
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@@ -465,7 +459,10 @@ void LLViewerJointMesh::uploadJointMatrices()
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}
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}
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stop_glerror();
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glUniform4fvARB(gAvatarMatrixParam, 45, mat);
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if (LLGLSLShader::sCurBoundShaderPtr)
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{
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LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
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}
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stop_glerror();
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}
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else
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@@ -518,7 +515,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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{
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if (!mValid || !mMesh || !mFace || !mVisible ||
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!mFace->getVertexBuffer() ||
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mMesh->getNumFaces() == 0)
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mMesh->getNumFaces() == 0 ||
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(LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL))
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{
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return 0;
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}
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@@ -539,7 +537,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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stop_glerror();
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LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0) ? 0.f : mShiny);
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LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny);
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//----------------------------------------------------------------
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// setup current texture
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@@ -587,20 +585,22 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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}
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gGL.getTexUnit(diffuse_channel)->bind(mTexture);
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gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
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}
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else
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{
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gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
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}
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mFace->getVertexBuffer()->setBuffer(sRenderMask);
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U32 mask = sRenderMask;
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U32 start = mMesh->mFaceVertexOffset;
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U32 end = start + mMesh->mFaceVertexCount - 1;
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U32 count = mMesh->mFaceIndexCount;
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U32 offset = mMesh->mFaceIndexOffset;
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LLVertexBuffer* buff = mFace->getVertexBuffer();
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if (mMesh->hasWeights())
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{
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if ((mFace->getPool()->getVertexShaderLevel() > 0))
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@@ -609,19 +609,26 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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{
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uploadJointMatrices();
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}
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mask = mask | LLVertexBuffer::MAP_WEIGHT;
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if (mFace->getPool()->getVertexShaderLevel() > 1)
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{
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mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT;
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}
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}
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mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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buff->setBuffer(mask);
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buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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}
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else
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{
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gGL.pushMatrix();
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LLMatrix4 jointToWorld = getWorldMatrix();
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gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
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mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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buff->setBuffer(mask);
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buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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gGL.popMatrix();
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}
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gPipeline.addTrianglesDrawn(count/3);
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gPipeline.addTrianglesDrawn(count);
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triangle_count += count;
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@@ -644,7 +651,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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//-----------------------------------------------------------------------------
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void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
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{
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//bump num_vertices to next multiple of 4
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num_vertices = (num_vertices + 0x3) & ~0x3;
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// Do a pre-alloc pass to determine sizes of data.
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if (mMesh && mValid)
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{
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@@ -666,6 +675,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
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void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
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{
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//IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
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mFace = face;
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if (!mFace->getVertexBuffer())
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@@ -697,43 +708,39 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
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if (num_verts)
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{
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face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
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face->getVertexBuffer()->getIndexStrider(indicesp);
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face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
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verticesp += mMesh->mFaceVertexOffset;
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normalsp += mMesh->mFaceVertexOffset;
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//F32* v = (F32*) verticesp.get();
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//F32* n = (F32*) normalsp.get();
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F32* v = (F32*) verticesp.get();
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F32* n = (F32*) normalsp.get();
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//U32 words = num_verts*4;
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//LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
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verticesp.assignArray((U8*)mMesh->getCoords(), sizeof(mMesh->getCoords()[0]), num_verts);
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//LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
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normalsp.assignArray((U8*)mMesh->getNormals(), sizeof(mMesh->getNormals()[0]), num_verts);
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U32 words = num_verts*4;
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LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
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LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
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if (!terse_update)
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{
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vertex_weightsp += mMesh->mFaceVertexOffset;
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clothing_weightsp += mMesh->mFaceVertexOffset;
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tex_coordsp += mMesh->mFaceVertexOffset;
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//F32* tc = (F32*) tex_coordsp.get();
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//F32* vw = (F32*) vertex_weightsp.get();
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//F32* cw = (F32*) clothing_weightsp.get();
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F32* tc = (F32*) tex_coordsp.get();
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F32* vw = (F32*) vertex_weightsp.get();
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F32* cw = (F32*) clothing_weightsp.get();
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//LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32));
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tex_coordsp.assignArray((U8*)mMesh->getTexCoords(), sizeof(mMesh->getTexCoords()[0]), num_verts);
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//LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32));
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vertex_weightsp.assignArray((U8*)mMesh->getWeights(), sizeof(mMesh->getWeights()[0]), num_verts);
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//LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
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clothing_weightsp.assignArray((U8*)mMesh->getClothingWeights(), sizeof(mMesh->getClothingWeights()[0]), num_verts);
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LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32));
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LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32));
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LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
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}
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const U32 idx_count = mMesh->getNumFaces()*3;
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indicesp += mMesh->mFaceIndexOffset;
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indicesp += mMesh->mFaceIndexOffset;
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U16* __restrict idx = indicesp.get();
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S32* __restrict src_idx = (S32*) mMesh->getFaces();
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@@ -761,7 +768,7 @@ BOOL LLViewerJointMesh::updateLOD(F32 pixel_area, BOOL activate)
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}
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// static
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void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh)
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void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
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{
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LLStrider<LLVector3> o_vertices;
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LLStrider<LLVector3> o_normals;
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@@ -771,16 +778,16 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh)
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buffer->getVertexStrider(o_vertices, 0);
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buffer->getNormalStrider(o_normals, 0);
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//F32* __restrict vert = o_vertices[0].mV;
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//F32* __restrict norm = o_normals[0].mV;
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F32* __restrict vert = o_vertices[0].mV;
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F32* __restrict norm = o_normals[0].mV;
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const F32* __restrict weights = mMesh->getWeights();
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const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
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const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
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U32 offset = mMesh->mFaceVertexOffset;
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o_vertices += offset;
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o_normals += offset;
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U32 offset = mMesh->mFaceVertexOffset*4;
|
||||
vert += offset;
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||||
norm += offset;
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||||
|
||||
for (U32 index = 0; index < mMesh->getNumVertices(); index++)
|
||||
{
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||||
@@ -798,90 +805,21 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh)
|
||||
|
||||
LLVector4a res;
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||||
gBlendMat.affineTransform(coords[index], res);
|
||||
(o_vertices++)->set(res.getF32ptr());
|
||||
//res.store4a(vert+index*4);
|
||||
res.store4a(vert+index*4);
|
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gBlendMat.rotate(normals[index], res);
|
||||
(o_normals++)->set(res.getF32ptr());
|
||||
//res.store4a(norm+index*4);
|
||||
res.store4a(norm+index*4);
|
||||
}
|
||||
else
|
||||
{ // No lerp required in this case.
|
||||
LLVector4a res;
|
||||
gJointMatAligned[joint].affineTransform(coords[index], res);
|
||||
(o_vertices++)->set(res.getF32ptr());
|
||||
//res.store4a(vert+index*4);
|
||||
res.store4a(vert+index*4);
|
||||
gJointMatAligned[joint].rotate(normals[index], res);
|
||||
(o_normals++)->set(res.getF32ptr());
|
||||
//res.store4a(norm+index*4);
|
||||
res.store4a(norm+index*4);
|
||||
}
|
||||
}
|
||||
|
||||
buffer->setBuffer(0);
|
||||
}
|
||||
|
||||
const U32 UPDATE_GEOMETRY_CALL_MASK = 0x1FFF; // 8K samples before overflow
|
||||
const U32 UPDATE_GEOMETRY_CALL_OVERFLOW = ~UPDATE_GEOMETRY_CALL_MASK;
|
||||
static bool sUpdateGeometryCallPointer = false;
|
||||
static F64 sUpdateGeometryGlobalTime = 0.0 ;
|
||||
static F64 sUpdateGeometryElapsedTime = 0.0 ;
|
||||
static F64 sUpdateGeometryElapsedTimeOff = 0.0 ;
|
||||
static F64 sUpdateGeometryElapsedTimeOn = 0.0 ;
|
||||
static F64 sUpdateGeometryRunAvgOff[10];
|
||||
static F64 sUpdateGeometryRunAvgOn[10];
|
||||
static U32 sUpdateGeometryRunCount = 0 ;
|
||||
static U32 sUpdateGeometryCalls = 0 ;
|
||||
static U32 sUpdateGeometryLastProcessor = 0 ;
|
||||
static BOOL sVectorizePerfTest = FALSE;
|
||||
static U32 sVectorizeProcessor = 0;
|
||||
|
||||
//static
|
||||
void (*LLViewerJointMesh::sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh);
|
||||
|
||||
//static
|
||||
void LLViewerJointMesh::updateVectorize()
|
||||
{
|
||||
sVectorizePerfTest = gSavedSettings.getBOOL("VectorizePerfTest");
|
||||
sVectorizeProcessor = gSavedSettings.getU32("VectorizeProcessor");
|
||||
BOOL vectorizeEnable = gSavedSettings.getBOOL("VectorizeEnable");
|
||||
BOOL vectorizeSkin = gSavedSettings.getBOOL("VectorizeSkin");
|
||||
|
||||
std::string vp;
|
||||
switch(sVectorizeProcessor)
|
||||
{
|
||||
case 2: vp = "SSE2"; break; // *TODO: replace the magic #s
|
||||
case 1: vp = "SSE"; break;
|
||||
default: vp = "COMPILER DEFAULT"; break;
|
||||
}
|
||||
LL_INFOS("AppInit") << "Vectorization : " << ( vectorizeEnable ? "ENABLED" : "DISABLED" ) << LL_ENDL ;
|
||||
LL_INFOS("AppInit") << "Vector Processor : " << vp << LL_ENDL ;
|
||||
LL_INFOS("AppInit") << "Vectorized Skinning : " << ( vectorizeSkin ? "ENABLED" : "DISABLED" ) << LL_ENDL ;
|
||||
|
||||
sUpdateGeometryFunc = &updateGeometryOriginal;
|
||||
|
||||
if(vectorizeEnable && vectorizeSkin)
|
||||
{
|
||||
switch(sVectorizeProcessor)
|
||||
{
|
||||
case 2:
|
||||
if(!supportsSSE2())
|
||||
LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (SSE2)" << LL_ENDL ;
|
||||
else
|
||||
sUpdateGeometryFunc = &updateGeometrySSE2;
|
||||
break;
|
||||
case 1:
|
||||
if(!supportsSSE())
|
||||
LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (SSE)" << LL_ENDL ;
|
||||
else
|
||||
sUpdateGeometryFunc = &updateGeometrySSE;
|
||||
break;
|
||||
default:
|
||||
if(!gSysCPU.hasAltivec())
|
||||
LL_INFOS("AppInit") << "VectorizeProcessor set to unsupported implementation! (Altivec)" << LL_ENDL ;
|
||||
else
|
||||
sUpdateGeometryFunc = &updateGeometryVectorized;
|
||||
break;
|
||||
}
|
||||
}
|
||||
buffer->flush();
|
||||
}
|
||||
|
||||
void LLViewerJointMesh::updateJointGeometry()
|
||||
@@ -896,129 +834,8 @@ void LLViewerJointMesh::updateJointGeometry()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sVectorizePerfTest)
|
||||
{
|
||||
// Once we've measured performance, just run the specified
|
||||
// code version.
|
||||
if(sUpdateGeometryFunc == updateGeometryOriginal)
|
||||
uploadJointMatrices();
|
||||
sUpdateGeometryFunc(mFace, mMesh);
|
||||
}
|
||||
else
|
||||
{
|
||||
// At startup, measure the amount of time in skinning and choose
|
||||
// the fastest one.
|
||||
LLTimer ug_timer ;
|
||||
|
||||
if (sUpdateGeometryCallPointer)
|
||||
{
|
||||
if(sUpdateGeometryFunc == updateGeometryOriginal)
|
||||
uploadJointMatrices();
|
||||
// call accelerated version for this processor
|
||||
sUpdateGeometryFunc(mFace, mMesh);
|
||||
}
|
||||
else
|
||||
{
|
||||
uploadJointMatrices();
|
||||
updateGeometryOriginal(mFace, mMesh);
|
||||
}
|
||||
|
||||
sUpdateGeometryElapsedTime += ug_timer.getElapsedTimeF64();
|
||||
++sUpdateGeometryCalls;
|
||||
if(0 != (sUpdateGeometryCalls & UPDATE_GEOMETRY_CALL_OVERFLOW))
|
||||
{
|
||||
F64 time_since_app_start = ug_timer.getElapsedSeconds();
|
||||
if(sUpdateGeometryGlobalTime == 0.0
|
||||
|| sUpdateGeometryLastProcessor != sVectorizeProcessor)
|
||||
{
|
||||
sUpdateGeometryGlobalTime = time_since_app_start;
|
||||
sUpdateGeometryElapsedTime = 0;
|
||||
sUpdateGeometryCalls = 0;
|
||||
sUpdateGeometryRunCount = 0;
|
||||
sUpdateGeometryLastProcessor = sVectorizeProcessor;
|
||||
sUpdateGeometryCallPointer = false;
|
||||
return;
|
||||
}
|
||||
F64 percent_time_in_function =
|
||||
( sUpdateGeometryElapsedTime * 100.0 ) / ( time_since_app_start - sUpdateGeometryGlobalTime ) ;
|
||||
sUpdateGeometryGlobalTime = time_since_app_start;
|
||||
if (!sUpdateGeometryCallPointer)
|
||||
{
|
||||
// First set of run data is with vectorization off.
|
||||
sUpdateGeometryCallPointer = true;
|
||||
llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = "
|
||||
<< "vectorize off " << percent_time_in_function
|
||||
<< "% of time with "
|
||||
<< (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls)
|
||||
<< " seconds per call "
|
||||
<< llendl;
|
||||
sUpdateGeometryRunAvgOff[sUpdateGeometryRunCount] = percent_time_in_function;
|
||||
sUpdateGeometryElapsedTimeOff += sUpdateGeometryElapsedTime;
|
||||
sUpdateGeometryCalls = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Second set of run data is with vectorization on.
|
||||
sUpdateGeometryCallPointer = false;
|
||||
llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = "
|
||||
<< "VEC on " << percent_time_in_function
|
||||
<< "% of time with "
|
||||
<< (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls)
|
||||
<< " seconds per call "
|
||||
<< llendl;
|
||||
sUpdateGeometryRunAvgOn[sUpdateGeometryRunCount] = percent_time_in_function ;
|
||||
sUpdateGeometryElapsedTimeOn += sUpdateGeometryElapsedTime;
|
||||
|
||||
sUpdateGeometryCalls = 0;
|
||||
sUpdateGeometryRunCount++;
|
||||
F64 a = 0.0, b = 0.0;
|
||||
for(U32 i = 0; i<sUpdateGeometryRunCount; i++)
|
||||
{
|
||||
a += sUpdateGeometryRunAvgOff[i];
|
||||
b += sUpdateGeometryRunAvgOn[i];
|
||||
}
|
||||
a /= sUpdateGeometryRunCount;
|
||||
b /= sUpdateGeometryRunCount;
|
||||
F64 perf_boost = ( sUpdateGeometryElapsedTimeOff - sUpdateGeometryElapsedTimeOn ) / sUpdateGeometryElapsedTimeOn;
|
||||
llinfos << "run averages (" << (F64)sUpdateGeometryRunCount
|
||||
<< "/10) vectorize off " << a
|
||||
<< "% : vectorize type " << sVectorizeProcessor
|
||||
<< " " << b
|
||||
<< "% : performance boost "
|
||||
<< perf_boost * 100.0
|
||||
<< "%"
|
||||
<< llendl ;
|
||||
if(sUpdateGeometryRunCount == 10)
|
||||
{
|
||||
// In case user runs test again, force reset of data on
|
||||
// next run.
|
||||
sUpdateGeometryGlobalTime = 0.0;
|
||||
|
||||
// We have data now on which version is faster. Switch to that
|
||||
// code and save the data for next run.
|
||||
gSavedSettings.setBOOL("VectorizePerfTest", FALSE);
|
||||
|
||||
if (perf_boost > 0.0)
|
||||
{
|
||||
llinfos << "Vectorization improves avatar skinning performance, "
|
||||
<< "keeping on for future runs."
|
||||
<< llendl;
|
||||
gSavedSettings.setBOOL("VectorizeSkin", TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
// SIMD decreases performance, fall back to original code
|
||||
llinfos << "Vectorization decreases avatar skinning performance, "
|
||||
<< "switching back to original code."
|
||||
<< llendl;
|
||||
|
||||
gSavedSettings.setBOOL("VectorizeSkin", FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
sUpdateGeometryElapsedTime = 0.0f;
|
||||
}
|
||||
}
|
||||
uploadJointMatrices();
|
||||
updateGeometry(mFace, mMesh);
|
||||
}
|
||||
|
||||
void LLViewerJointMesh::dump()
|
||||
|
||||
Reference in New Issue
Block a user