Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -378,6 +378,7 @@ static bool handleUploadBakedTexOldChanged(const LLSD& newvalue)
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return true;
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}
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static bool handleNumpadControlChanged(const LLSD& newvalue)
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{
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if (gKeyboard)
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@@ -387,24 +388,6 @@ static bool handleNumpadControlChanged(const LLSD& newvalue)
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return true;
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}
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static bool handleRenderUseVBOChanged(const LLSD& newvalue)
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{
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if (gPipeline.isInit())
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{
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gPipeline.setUseVBO(newvalue.asBoolean());
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}
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return true;
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}
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static bool handleRenderUseVBOMappingChanged(const LLSD& newvalue)
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{
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if (gPipeline.isInit())
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{
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gPipeline.setDisableVBOMapping(newvalue.asBoolean());
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}
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return true;
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}
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static bool handleWLSkyDetailChanged(const LLSD&)
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{
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if (gSky.mVOWLSkyp.notNull())
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@@ -452,6 +435,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue)
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LLRenderTarget::sUseFBO = (newvalue.asBoolean() && can_defer) || gSavedSettings.getBOOL("RenderUseFBO");
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if (gPipeline.isInit())
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{
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LLPipeline::refreshCachedSettings();
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gPipeline.updateRenderDeferred();
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gPipeline.releaseGLBuffers();
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gPipeline.createGLBuffers();
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@@ -491,7 +475,7 @@ static bool handleAuditTextureChanged(const LLSD& newvalue)
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static bool handleRenderDebugGLChanged(const LLSD& newvalue)
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{
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gDebugGL = newvalue.asBoolean();
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gDebugGL = newvalue.asBoolean() || gDebugSession;
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gGL.clearErrors();
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return true;
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}
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@@ -534,12 +518,6 @@ bool handleEffectColorChanged(const LLSD& newvalue)
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return true;
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}
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bool handleVectorizeChanged(const LLSD& newvalue)
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{
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LLViewerJointMesh::updateVectorize();
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return true;
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}
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bool handleVelocityInterpolate(const LLSD& newvalue)
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{
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LLMessageSystem* msg = gMessageSystem;
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@@ -653,18 +631,18 @@ void settings_setup_listeners()
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gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
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gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
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gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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//gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2));
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gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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@@ -684,15 +662,14 @@ void settings_setup_listeners()
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gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
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gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2));
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gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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//See LL jira VWR-3258 comment section. Implemented by LL in 2.1 -Shyotl
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gSavedSettings.getControl("ShyotlRenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("ShyotlRenderVBOStrideMode")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("ShyotlUseLegacyRenderPath")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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//gSavedSettings.getControl("ShyotlUseLegacyRenderPath")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("ShyotlUseLegacyTextureBatching")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("SianaRenderOmitBlankVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
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gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
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gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
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@@ -702,7 +679,7 @@ void settings_setup_listeners()
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gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
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gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
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gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
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gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
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gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
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@@ -725,8 +702,9 @@ void settings_setup_listeners()
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gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2));
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gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _2));
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gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
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gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2));
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gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2));
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@@ -779,10 +757,6 @@ void settings_setup_listeners()
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gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2));
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gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2));
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gSavedSettings.getControl("EffectColor")->getSignal()->connect(boost::bind(handleEffectColorChanged, _2));
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gSavedSettings.getControl("VectorizePerfTest")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
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gSavedSettings.getControl("VectorizeEnable")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
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gSavedSettings.getControl("VectorizeProcessor")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
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gSavedSettings.getControl("VectorizeSkin")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
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gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
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gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
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gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
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