Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -914,7 +914,7 @@ void LLTextureFetchWorker::setImagePriority(F32 priority)
void LLTextureFetchWorker::resetFormattedData()
{
delete[] mBuffer;
FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
mBuffer = NULL;
mBufferSize = 0;
if (mFormattedImage.notNull())
@@ -992,7 +992,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mSentRequest = UNSENT;
mDecoded = FALSE;
mWritten = FALSE;
delete[] mBuffer;
FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
mBuffer = NULL;
mBufferSize = 0;
mHaveAllData = FALSE;
@@ -1428,7 +1428,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
llassert_always(mBufferSize == cur_size + mRequestedSize);
if(!mBufferSize)//no data received.
{
delete[] mBuffer;
FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
mBuffer = NULL;
//abort.
@@ -1456,7 +1456,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded.
}
U8* buffer = new U8[mBufferSize];
U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mBufferSize);
if (cur_size > 0)
{
memcpy(buffer, mFormattedImage->getData(), cur_size);
@@ -1465,7 +1465,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
// NOTE: setData releases current data and owns new data (buffer)
mFormattedImage->setData(buffer, mBufferSize);
// delete temp data
delete[] mBuffer; // Note: not 'buffer' (assigned in setData())
FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); // Note: not 'buffer' (assigned in setData())
mBuffer = NULL;
mBufferSize = 0;
mLoadedDiscard = mRequestedDiscard;
@@ -1762,7 +1762,7 @@ bool LLTextureFetchWorker::processSimulatorPackets()
if (buffer_size > cur_size)
{
/// We have new data
U8* buffer = new U8[buffer_size];
U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size);
S32 offset = 0;
if (cur_size > 0 && mFirstPacket > 0)
{
@@ -1814,7 +1814,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
if (data_size > 0)
{
// *TODO: set the formatted image data here directly to avoid the copy
mBuffer = new U8[data_size];
mBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
mBufferSize += data_size;
if (data_size < mRequestedSize && mRequestedDiscard == 0)