Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -70,9 +70,7 @@ public:
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static void onCommitLight( LLUICtrl* ctrl, void* userdata);
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static void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata);
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static void onCommitFlexible( LLUICtrl* ctrl, void* userdata);
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#if MESH_ENABLED
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static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata);
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#endif //MESH_ENABLED
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static void onLightCancelColor(LLUICtrl* ctrl, void* userdata);
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static void onLightSelectColor(LLUICtrl* ctrl, void* userdata);
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@@ -83,18 +81,14 @@ public:
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protected:
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void getState();
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#if MESH_ENABLED
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void refreshCost();
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#endif //MESH_ENABLED
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protected:
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#if MESH_ENABLED
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void sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsGravity(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsFriction(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsDensity(LLUICtrl* ctrl, void* userdata);
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#endif //MESH_ENABLED
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/*
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LLTextBox* mLabelSelectSingleMessage;
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// Light
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@@ -119,14 +113,12 @@ protected:
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LLUUID mLightSavedTexture;
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LLPointer<LLViewerObject> mObject;
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LLPointer<LLViewerObject> mRootObject;
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#if MESH_ENABLED
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LLTextBox* mComboPhysicsShapeLabel;
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LLComboBox* mComboPhysicsShapeType;
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LLSpinCtrl* mSpinPhysicsGravity;
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LLSpinCtrl* mSpinPhysicsFriction;
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LLSpinCtrl* mSpinPhysicsDensity;
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LLSpinCtrl* mSpinPhysicsRestitution;
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#endif //MESH_ENABLED
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};
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#endif
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