Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -1413,9 +1413,7 @@ void LLPanelObject::getState( )
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U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
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BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
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BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
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#if MESH_ENABLED
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isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
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#endif //MESH_ENABLED
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LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control");
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if(mTextureCtrl)
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@@ -2250,9 +2248,7 @@ void LLPanelObject::sendSculpt()
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sculpt_type |= mCtrlSculptType->getCurrentIndex();
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bool enabled = true;
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#if MESH_ENABLED
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enabled = sculpt_type != LL_SCULPT_TYPE_MESH;
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#endif //MESH_ENABLED
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if (mCtrlSculptMirror)
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{
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