Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -1413,9 +1413,7 @@ void LLPanelObject::getState( )
U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
#if MESH_ENABLED
isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
#endif //MESH_ENABLED
LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control");
if(mTextureCtrl)
@@ -2250,9 +2248,7 @@ void LLPanelObject::sendSculpt()
sculpt_type |= mCtrlSculptType->getCurrentIndex();
bool enabled = true;
#if MESH_ENABLED
enabled = sculpt_type != LL_SCULPT_TYPE_MESH;
#endif //MESH_ENABLED
if (mCtrlSculptMirror)
{