Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -218,7 +218,8 @@ void LLNetMap::draw()
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// Draw background rectangle
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if(isBackgroundVisible())
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{
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gGL.color4fv(isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV);
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LLColor4 background_color = isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV;
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gGL.color4fv( background_color.mV );
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gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0);
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}
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}
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@@ -231,7 +232,7 @@ void LLNetMap::draw()
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gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f);
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BOOL rotate_map = gSavedSettings.getBOOL( "MiniMapRotate" );
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static LLCachedControl<bool> rotate_map("MiniMapRotate", true);
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if (rotate_map)
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{
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// rotate subsequent draws to agent rotation
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@@ -305,14 +306,14 @@ void LLNetMap::draw()
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// Redraw object layer periodically
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if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f))
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{
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mUpdateNow = FALSE;
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mUpdateNow = false;
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// Locate the centre of the object layer, accounting for panning
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LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal(), rotate_map);
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new_center.mV[0] -= mCurPanX;
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new_center.mV[1] -= mCurPanY;
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new_center.mV[2] = 0.f;
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mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[0]), llround(new_center.mV[1]), rotate_map);
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new_center.mV[VX] -= mCurPanX;
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new_center.mV[VY] -= mCurPanY;
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new_center.mV[VZ] = 0.f;
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mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[VX]), llround(new_center.mV[VY]), rotate_map);
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// Create the base texture.
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U8 *default_texture = mObjectRawImagep->getData();
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@@ -352,7 +353,7 @@ void LLNetMap::draw()
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// Mouse pointer in local coordinates
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S32 local_mouse_x;
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S32 local_mouse_y;
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LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y);
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LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
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mClosestAgentToCursor.setNull();
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F32 closest_dist = F32_MAX;
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F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE;
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@@ -900,7 +901,7 @@ BOOL LLNetMap::handleMouseUp( S32 x, S32 y, MASK mask )
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LLRect clip_rect = getRect();
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clip_rect.stretch(-8);
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clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
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LLUI::setCursorPositionLocal(this, local_x, local_y);
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LLUI::setMousePositionLocal(this, local_x, local_y);
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// finish the pan
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mPanning = FALSE;
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