Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -81,9 +81,7 @@
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewerjoystick.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#if MESH_ENABLED
|
||||
#include "llmeshrepository.h"
|
||||
#endif
|
||||
|
||||
#include "qtoolalign.h" //Thank Qarl!
|
||||
|
||||
@@ -522,7 +520,6 @@ void LLFloaterTools::refresh()
|
||||
|
||||
LLStringUtil::format_map_t selection_args;
|
||||
selection_args["COUNT"] = llformat("%.1d", (S32)prim_count);
|
||||
#if MESH_ENABLED
|
||||
if(gMeshRepo.meshRezEnabled())
|
||||
{
|
||||
F32 link_cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
|
||||
@@ -531,7 +528,6 @@ void LLFloaterTools::refresh()
|
||||
selection_args["PE_STRING"] = getString("status_selectprimequiv", prim_equiv_args);
|
||||
}
|
||||
else
|
||||
#endif //MESH_ENABLED
|
||||
{
|
||||
selection_args["PE_STRING"] = "";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user