Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -81,9 +81,7 @@
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
#include "lluictrlfactory.h"
#if MESH_ENABLED
#include "llmeshrepository.h"
#endif
#include "qtoolalign.h" //Thank Qarl!
@@ -522,7 +520,6 @@ void LLFloaterTools::refresh()
LLStringUtil::format_map_t selection_args;
selection_args["COUNT"] = llformat("%.1d", (S32)prim_count);
#if MESH_ENABLED
if(gMeshRepo.meshRezEnabled())
{
F32 link_cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
@@ -531,7 +528,6 @@ void LLFloaterTools::refresh()
selection_args["PE_STRING"] = getString("status_selectprimequiv", prim_equiv_args);
}
else
#endif //MESH_ENABLED
{
selection_args["PE_STRING"] = "";
}