Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -573,9 +573,7 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
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BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
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if (!mFocusObject || mFocusObject->isDead() ||
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#if MESH_ENABLED
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mFocusObject->isMesh() ||
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#endif //MESH_ENABLED
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gSavedSettings.getBOOL("DisableCameraConstraints"))
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{
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obj_min_distance = 0.f;
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