Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -573,9 +573,7 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
if (!mFocusObject || mFocusObject->isDead() ||
#if MESH_ENABLED
mFocusObject->isMesh() ||
#endif //MESH_ENABLED
gSavedSettings.getBOOL("DisableCameraConstraints"))
{
obj_min_distance = 0.f;