Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -23,13 +23,14 @@ version 27
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// NOTE: All settings are set to the MIN of applied values, including 'all'!
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//
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list all
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RenderAnisotropic 1 0
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 1
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarMaxVisible 1 12
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RenderAvatarVP 1 1
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RenderCubeMap 1 1
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RenderDelayVBUpdate 1 0
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RenderFarClip 1 256
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RenderFlexTimeFactor 1 1.0
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RenderFogRatio 1 4.0
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@@ -46,6 +47,7 @@ RenderTransparentWater 1 1
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RenderTreeLODFactor 1 1.0
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RenderUseImpostors 1 1
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RenderVBOEnable 1 1
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RenderVBOMappingDisable 1 1
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RenderVolumeLODFactor 1 2.0
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UseStartScreen 1 1
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UseOcclusion 1 1
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@@ -59,9 +61,9 @@ RenderShaderLightingMaxLevel 1 3
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderShadowDetail 1 2
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RenderDeferredGI 1 0
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RenderFastAlpha 1 1
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RenderUseFBO 1 1
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RenderFSAASamples 1 16
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RenderMaxTextureIndex 1 16
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RenderUseFBO 1 0
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//
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// Low Graphics Settings
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@@ -77,13 +79,13 @@ RenderFarClip 1 64
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RenderFlexTimeFactor 1 0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderMaxPartCount 1 512
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 0
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RenderTerrainLODFactor 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.25
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RenderTreeLODFactor 1 0
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RenderUseImpostors 1 1
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RenderVolumeLODFactor 1 0.5
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VertexShaderEnable 1 0
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@@ -92,8 +94,7 @@ WLSkyDetail 1 48
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 1
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RenderFSAASamples 1 0
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RenderUseFBO 1 0
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//
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@@ -103,7 +104,7 @@ list Mid
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RenderAnisotropic 1 0
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 0.5
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RenderAvatarPhysicsLODFactor 1 0.5
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RenderAvatarPhysicsLODFactor 1 0.75
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RenderAvatarVP 1 1
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RenderFarClip 1 96
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RenderFlexTimeFactor 1 1.0
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@@ -124,8 +125,7 @@ WLSkyDetail 1 48
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderFSAASamples 1 0
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RenderUseFBO 1 0
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//
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@@ -135,7 +135,7 @@ list High
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RenderAnisotropic 1 1
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RenderAvatarCloth 1 0
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RenderAvatarLODFactor 1 1.0
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RenderAvatarPhysicsLODFactor 1 0.75
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RenderAvatarPhysicsLODFactor 1 1.0
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RenderAvatarVP 1 1
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RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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@@ -156,7 +156,6 @@ WLSkyDetail 1 48
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 0
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@@ -187,11 +186,10 @@ VertexShaderEnable 1 1
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderDeferred 1 1
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RenderDeferredSSAO 1 0
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RenderShadowDetail 1 0
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RenderDeferredGI 1 0
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RenderFastAlpha 1 0
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RenderUseFBO 1 1
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RenderDeferredSSAO 1 1
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RenderShadowDetail 1 2
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RenderFSAASamples 1 2
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RenderUseFBO 1 0
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@@ -251,13 +249,20 @@ RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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//
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// GL_ARB_map_buffer_range exists
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//
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list MapBufferRange
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RenderVBOMappingDisable 1 1
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// "Default" setups for safe, low, medium, high
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//
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list safe
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RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarVP 0 0
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RenderLocalLights 1 0
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RenderObjectBump 0 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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@@ -268,9 +273,6 @@ WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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RenderShadowDetail 0 0
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RenderDeferredGI 0 0
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RenderFastAlpha 0 0
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RenderUseFBO 0 0
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//
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@@ -295,14 +297,11 @@ RenderVBOEnable 1 0
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list Intel
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RenderAnisotropic 1 0
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RenderLocalLights 1 0
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// Avoid some Intel crashes on Linux
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RenderCubeMap 0 0
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RenderDeferred 1 0
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list GeForce2
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RenderAnisotropic 1 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 2048
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RenderTerrainDetail 1 0
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RenderVBOEnable 1 1
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