Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
#include "llviewborder.h"
|
||||
#include "llrender.h"
|
||||
#include "llfocusmgr.h"
|
||||
#include "lluiimage.h"
|
||||
|
||||
static LLRegisterWidget<LLViewBorder> r("view_border");
|
||||
|
||||
@@ -96,18 +97,9 @@ void LLViewBorder::draw()
|
||||
llassert( FALSE ); // not implemented
|
||||
}
|
||||
}
|
||||
else
|
||||
if( STYLE_TEXTURE == mStyle )
|
||||
{
|
||||
if( mTexture )
|
||||
{
|
||||
drawTextures();
|
||||
}
|
||||
}
|
||||
|
||||
// draw the children
|
||||
LLView::draw();
|
||||
|
||||
}
|
||||
|
||||
void LLViewBorder::drawOnePixelLines()
|
||||
@@ -223,56 +215,6 @@ void LLViewBorder::drawTwoPixelLines()
|
||||
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
|
||||
}
|
||||
|
||||
void LLViewBorder::drawTextures()
|
||||
{
|
||||
//LLGLSUIDefault gls_ui;
|
||||
|
||||
//llassert( FALSE ); // TODO: finish implementing
|
||||
|
||||
//gGL.color4fv(UI_VERTEX_COLOR.mV);
|
||||
|
||||
//gGL.getTexUnit(0)->bind(mTexture);
|
||||
//gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
|
||||
|
||||
//drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
|
||||
//drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
|
||||
//drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
|
||||
//drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
|
||||
}
|
||||
|
||||
|
||||
void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
|
||||
{
|
||||
gGL.pushMatrix();
|
||||
{
|
||||
gGL.translatef(start_x, start_y, 0.f);
|
||||
gGL.rotatef( degrees, 0, 0, 1 );
|
||||
|
||||
gGL.begin(LLRender::QUADS);
|
||||
{
|
||||
// width, width /---------\ length-width, width //
|
||||
// / \ //
|
||||
// / \ //
|
||||
// /---------------\ //
|
||||
// 0,0 length, 0 //
|
||||
|
||||
gGL.texCoord2f( 0, 0 );
|
||||
gGL.vertex2i( 0, 0 );
|
||||
|
||||
gGL.texCoord2f( (GLfloat)length, 0 );
|
||||
gGL.vertex2i( length, 0 );
|
||||
|
||||
gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
|
||||
gGL.vertex2i( length - width, width );
|
||||
|
||||
gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
|
||||
gGL.vertex2i( width, width );
|
||||
}
|
||||
gGL.end();
|
||||
}
|
||||
gGL.popMatrix();
|
||||
}
|
||||
|
||||
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
|
||||
{
|
||||
if (node->hasAttribute("bevel_style"))
|
||||
|
||||
Reference in New Issue
Block a user