Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -79,7 +79,8 @@ void LLTextBox::initDefaults()
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mHasHover = FALSE;
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mBackgroundVisible = FALSE;
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mBorderVisible = FALSE;
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mFontStyle = LLFontGL::DROP_SHADOW_SOFT;
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mFontStyle = 0;
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mFontShadow = LLFontGL::DROP_SHADOW_SOFT;
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mBorderDropShadowVisible = FALSE;
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mUseEllipses = FALSE;
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mLineSpacing = 0;
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@@ -217,7 +218,7 @@ void LLTextBox::setWrappedText(const LLStringExplicit& in_text, F32 max_width)
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{
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LLWString run(wtext, cur, runLen);
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LLWString::size_type useLen =
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mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, TRUE);
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mFontGL->maxDrawableChars(run.c_str(), max_width, runLen, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
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final_wtext.append(wtext, cur, useLen);
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cur += useLen;
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@@ -355,6 +356,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color )
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mFontGL->render(mText.getWString(), 0, (F32)x, (F32)y, color,
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mHAlign, mVAlign,
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mFontStyle,
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mFontShadow,
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S32_MAX, getRect().getWidth(), NULL, TRUE, mUseEllipses);
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}
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else
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@@ -367,6 +369,7 @@ void LLTextBox::drawText( S32 x, S32 y, const LLColor4& color )
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mFontGL->render(mText.getWString(), cur_pos, (F32)x, (F32)y, color,
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mHAlign, mVAlign,
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mFontStyle,
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mFontShadow,
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line_length, getRect().getWidth(), NULL, TRUE, mUseEllipses );
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cur_pos += line_length + 1;
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y -= llfloor(mFontGL->getLineHeight()) + mLineSpacing;
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@@ -435,7 +438,17 @@ LLView* LLTextBox::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *f
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{
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text_box->mFontStyle = LLFontGL::getStyleFromString(font_style);
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}
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if (node->getAttributeString("font-shadow", font_style))
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{
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if(font_style == "soft")
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text_box->mFontShadow = LLFontGL::DROP_SHADOW_SOFT;
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else if(font_style == "hard")
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text_box->mFontShadow = LLFontGL::DROP_SHADOW;
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else
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text_box->mFontShadow = LLFontGL::NO_SHADOW;
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}
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BOOL mouse_opaque = text_box->getMouseOpaque();
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if (node->getAttributeBOOL("mouse_opaque", mouse_opaque))
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{
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