Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -76,13 +76,14 @@ public:
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static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
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static bool checkSize(S32 width, S32 height);
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//for server side use only.
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// Not currently necessary for LLImageGL, but required in some derived classes,
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// so include for compatability
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static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE);
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static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
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static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
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public:
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LLImageGL(BOOL usemipmaps = TRUE);
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LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
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