Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
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@@ -435,7 +435,7 @@ bool LLImageDXT::convertToDXR()
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S32 nmips = calcNumMips(width,height);
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S32 total_bytes = getDataSize();
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U8* olddata = getData();
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U8* newdata = new (std::nothrow) U8[total_bytes];
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U8* newdata = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_bytes);
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if (!newdata)
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{
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llerrs << "Out of memory in LLImageDXT::convertToDXR()" << llendl;
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