Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
@@ -39,13 +39,11 @@
|
||||
|
||||
#include <iostream>
|
||||
#include "apr_base64.h"
|
||||
#if MESH_ENABLED
|
||||
#ifdef LL_STANDALONE
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include "zlib/zlib.h" // for davep's dirty little zip functions
|
||||
#endif
|
||||
#endif //MESH_ENABLED
|
||||
|
||||
#if !LL_WINDOWS
|
||||
#include <netinet/in.h> // htonl & ntohl
|
||||
@@ -1999,8 +1997,6 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
|
||||
return s;
|
||||
}
|
||||
|
||||
#if MESH_ENABLED
|
||||
|
||||
//dirty little zippers -- yell at davep if these are horrid
|
||||
|
||||
//return a string containing gzipped bytes of binary serialized LLSD
|
||||
@@ -2176,4 +2172,3 @@ bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
|
||||
free(result);
|
||||
return true;
|
||||
}
|
||||
#endif //MESH_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user