Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.

-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This commit is contained in:
Shyotl
2011-12-09 14:02:29 -06:00
parent 8e7733b2ce
commit ffb285c6ff
499 changed files with 22321 additions and 12356 deletions

View File

@@ -39,13 +39,11 @@
#include <iostream>
#include "apr_base64.h"
#if MESH_ENABLED
#ifdef LL_STANDALONE
# include <zlib.h>
#else
# include "zlib/zlib.h" // for davep's dirty little zip functions
#endif
#endif //MESH_ENABLED
#if !LL_WINDOWS
#include <netinet/in.h> // htonl & ntohl
@@ -1999,8 +1997,6 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
return s;
}
#if MESH_ENABLED
//dirty little zippers -- yell at davep if these are horrid
//return a string containing gzipped bytes of binary serialized LLSD
@@ -2176,4 +2172,3 @@ bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
free(result);
return true;
}
#endif //MESH_ENABLED