Added motionblur postprocess shader.
Conflicts: indra/newview/skins/default/xui/en-us/floater_post_process.xml
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@@ -1025,6 +1025,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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//when rendering next frame's occlusion queries
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for (U32 i = 0; i < 16; i++)
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{
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gGLPreviousModelView[i] = gGLLastModelView[i];
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gGLLastModelView[i] = gGLModelView[i];
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gGLLastProjection[i] = gGLProjection[i];
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}
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