Converted frequently occuring setting lookups to LLCachedControl
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup Added F32 overload to LLSD because using F64 needlessly is silly. (And its lack of F32 overload caused issues with LLCachedControl<F32>)
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@@ -543,7 +543,8 @@ void LLAgent::resetView(BOOL reset_camera, BOOL change_camera)
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gMenuHolder->hideMenus();
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}
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if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
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static LLCachedControl<bool> freeze_time("FreezeTime",false);
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if (change_camera && !freeze_time)
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{
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changeCameraToDefault();
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@@ -566,8 +567,7 @@ void LLAgent::resetView(BOOL reset_camera, BOOL change_camera)
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LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
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}
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if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
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if (reset_camera && !freeze_time)
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{
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if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
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{
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@@ -786,7 +786,8 @@ BOOL LLAgent::canFly()
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if (isGodlike()) return TRUE;
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// <edit>
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if(gSavedSettings.getBOOL("AscentFlyAlwaysEnabled"))
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static LLCachedControl<bool> ascent_fly_always_enabled("AscentFlyAlwaysEnabled",false);
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if(ascent_fly_always_enabled)
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return TRUE;
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// </edit>
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@@ -1972,7 +1973,8 @@ void LLAgent::cameraOrbitIn(const F32 meters)
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mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
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if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
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static LLCachedControl<bool> freeze_time("FreezeTime",false);
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if (!freeze_time && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
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{
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// No need to animate, camera is already there.
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changeCameraToMouselook(FALSE);
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@@ -2818,8 +2820,8 @@ void LLAgent::startTyping()
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if (mChatTimer.getElapsedTimeF32() < 2.f)
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{
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LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
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if (chatter && chatter->isAvatar())
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LLVOAvatar* chatter = gObjectList.findAvatar(mLastChatterID);
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if (chatter)
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{
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gAgent.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
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}
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@@ -6367,7 +6369,8 @@ void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
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void LLAgent::setTeleportState(ETeleportState state)
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{
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mTeleportState = state;
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if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
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static LLCachedControl<bool> freeze_time("FreezeTime",false);
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if (mTeleportState > TELEPORT_NONE && freeze_time)
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{
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LLFloaterSnapshot::hide(0);
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}
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