Bugfixes. Should fix bizarre cam behavior and lighting issues on carved/hollowed prims.
This commit is contained in:
@@ -2914,6 +2914,8 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped)
|
||||
|
||||
void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
|
||||
{
|
||||
if(mDrawable.isNull())
|
||||
return;
|
||||
LLVector4a center;
|
||||
center.load3(getRenderPosition().mV);
|
||||
LLVector4a size;
|
||||
|
||||
Reference in New Issue
Block a user