Bugfixes. Should fix bizarre cam behavior and lighting issues on carved/hollowed prims.
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@@ -191,7 +191,7 @@ public:
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void setSpatialExtents(const LLVector4a& min, const LLVector4a& max);
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void setPositionGroup(const LLVector4a& pos);
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void setRenderType(S32 type) { mRenderType = type; }
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BOOL isRenderType(S32 type) { return mRenderType == type; }
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S32 getRenderType() { return mRenderType; }
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