Bugfixes. Should fix bizarre cam behavior and lighting issues on carved/hollowed prims.
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@@ -3819,7 +3819,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
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LLVector4a pos[3];
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pos[0].load3(face.mVertices[index1].mPosition.mV);
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pos[1].load3(face.mVertices[index2].mPosition.mV);
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pos[2].load3(face.mVertices[index2].mPosition.mV);
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pos[2].load3(face.mVertices[index3].mPosition.mV);
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if (LLTriangleRayIntersect(pos[0],
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pos[1],
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pos[2],
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@@ -4973,7 +4973,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
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LLVector4a pos[2];
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pos[0].load3(mVertices[0].mPosition.mV);
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pos[1].load3(mVertices[0].mPosition.mV);
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pos[1].load3(mVertices[1].mPosition.mV);
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LLVector4a normal;
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LLVector4a d0, d1;
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