Merge remote-tracking branch 'upstream/master'

Conflicts:
	indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
	indra/newview/app_settings/shaders/class1/deferred/giF.glsl
	indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
This commit is contained in:
Andros Baphomet
2013-11-03 12:17:50 -05:00
150 changed files with 8594 additions and 3387 deletions

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@@ -450,7 +450,9 @@ LLGLManager::LLGLManager() :
mIsGFFX(FALSE),
mATIOffsetVerticalLines(FALSE),
mATIOldDriver(FALSE),
#if LL_DARWIN
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
mHasSeparateSpecularColor(FALSE),
@@ -648,6 +650,14 @@ bool LLGLManager::initGL()
{
mIsGF3 = TRUE;
}
#if LL_DARWIN
else if ((mGLRenderer.find("9400M") != std::string::npos)
|| (mGLRenderer.find("9600M") != std::string::npos)
|| (mGLRenderer.find("9800M") != std::string::npos))
{
mIsMobileGF = TRUE;
}
#endif
}
else if (mGLVendor.find("INTEL") != std::string::npos

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@@ -123,6 +123,11 @@ public:
BOOL mATIOffsetVerticalLines;
BOOL mATIOldDriver;
#if LL_DARWIN
// Needed to distinguish problem cards on older Macs that break with Materials
BOOL mIsMobileGF;
#endif
// Whether this version of GL is good enough for SL to use
BOOL mHasRequirements;

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@@ -159,6 +159,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
#if LL_DARWIN
// work-around missing mix(vec3,vec3,bvec3)
mDefines["OLD_SELECT"] = "1";
#endif
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )

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@@ -1075,6 +1075,15 @@ LLRender::~LLRender()
void LLRender::init()
{
if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
{ //bind a dummy vertex array object so we're core profile compliant
#ifdef GL_ARB_vertex_array_object
U32 ret;
glGenVertexArrays(1, &ret);
glBindVertexArray(ret);
#endif
}
llassert_always(mBuffer.isNull()) ;
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask, 0);
@@ -2295,6 +2304,22 @@ void LLRender::diffuseColor4ubv(const U8* c)
}
}
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
{
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
if (shader)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
}
else
{
glColor4ub(r,g,b,a);
}
}
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;

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@@ -262,6 +262,14 @@ class LLRender
friend class LLTexUnit;
public:
enum eTexIndex
{
DIFFUSE_MAP = 0,
NORMAL_MAP,
SPECULAR_MAP,
NUM_TEXTURE_CHANNELS,
};
typedef enum {
TRIANGLES = 0,
TRIANGLE_STRIP,
@@ -390,6 +398,7 @@ public:
void diffuseColor4f(F32 r, F32 g, F32 b, F32 a);
void diffuseColor4fv(const F32* c);
void diffuseColor4ubv(const U8* c);
void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count);
void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count);

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@@ -534,8 +534,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
range = mShaderObjects.equal_range(filename);
for (std::multimap<std::string, CachedObjectInfo>::iterator it = range.first; it != range.second;++it)
{
if((*it).second.mLevel == shader_level && (*it).second.mType == type)
if((*it).second.mLevel == shader_level && (*it).second.mType == type && (*it).second.mDefinitions == (defines ? *defines : std::map<std::string, std::string>()))
{
llinfos << "Loading cached shader for " << filename << llendl;
return (*it).second.mHandle;
}
}
GLenum error = GL_NO_ERROR;
@@ -727,6 +730,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
*/
text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
//uniform declartion
for (S32 i = 0; i < texture_index_channels; ++i)
{
@@ -784,6 +789,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
}
}
else
{
text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
}
//copy file into memory
while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
@@ -932,7 +941,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
mShaderObjects.insert(make_pair(filename,CachedObjectInfo(ret,try_gpu_class,type)));
mShaderObjects.insert(make_pair(filename,CachedObjectInfo(ret,try_gpu_class,type,defines)));
shader_level = try_gpu_class;
}
else
@@ -1143,6 +1152,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("minimum_alpha");
mReservedUniforms.push_back("emissive_brightness");
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
@@ -1205,6 +1215,12 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("norm_mat");
mReservedUniforms.push_back("global_gamma");
mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
mReservedUniforms.push_back("matrixPalette");
mReservedUniforms.push_back("screenTex");
@@ -1244,6 +1260,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("alpha_ramp");
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;

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@@ -111,6 +111,7 @@ public:
GLOW_DELTA,
MINIMUM_ALPHA,
EMISSIVE_BRIGHTNESS,
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
@@ -168,7 +169,14 @@ public:
DEFERRED_PROJECTION,
DEFERRED_NORM_MATRIX,
GLOBAL_GAMMA,
TEXTURE_GAMMA,
SPECULAR_COLOR,
ENVIRONMENT_INTENSITY,
AVATAR_MATRIX,
WATER_SCREENTEX,
WATER_SCREENDEPTH,
WATER_REFTEX,
@@ -204,7 +212,9 @@ public:
TERRAIN_DETAIL2,
TERRAIN_DETAIL3,
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
DISPLAY_GAMMA,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -228,11 +238,12 @@ public:
public:
struct CachedObjectInfo
{
CachedObjectInfo(GLhandleARB handle, U32 level, GLenum type) :
mHandle(handle), mLevel(level), mType(type) {}
CachedObjectInfo(GLhandleARB handle, U32 level, GLenum type, std::map<std::string,std::string> *definitions) :
mHandle(handle), mLevel(level), mType(type), mDefinitions(definitions ? *definitions : std::map<std::string,std::string>()){}
GLhandleARB mHandle; //Actual handle of the opengl shader object.
U32 mLevel; //Level /might/ not be needed, but it's stored to ensure there's no change in behavior.
GLenum mType; //GL_VERTEX_SHADER_ARB or GL_FRAGMENT_SHADER_ARB. Tracked because some utility shaders can be loaded as both types (carefully).
std::map<std::string,std::string> mDefinitions;
};
// Map of shader names to compiled
std::multimap<std::string, CachedObjectInfo > mShaderObjects; //Singu Note: Packing more info here. Doing such provides capability to skip unneeded duplicate loading..

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@@ -2035,7 +2035,10 @@ bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 inde
{
return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
@@ -2371,7 +2374,8 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
@@ -2379,6 +2383,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{

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@@ -246,6 +246,7 @@ public:
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);