Wedged high-res non-tiled deferred snapshot logic into LLViewerWindow::rawRawSnapshot

This commit is contained in:
Shyotl
2013-02-25 12:59:17 -06:00
parent 34cf0329ab
commit fd21197d2a
4 changed files with 85 additions and 38 deletions

View File

@@ -51,11 +51,13 @@ void check_framebuffer_status()
}
bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
mPreviousFBO(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@@ -117,6 +119,9 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
resx = llmin(resx, (U32) 4096);
resy = llmin(resy, (U32) 4096);
stop_glerror();
release();
stop_glerror();
@@ -156,7 +161,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
stop_glerror();
@@ -173,10 +178,19 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
U32 offset = mTex.size();
if (offset >= 4 ||
(offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)))
if( offset >= 4 )
{
llerrs << "Too many color attachments!" << llendl;
llwarns << "Too many color attachments" << llendl;
llassert( offset < 4 );
return false;
}
if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) )
{
llwarns << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << llendl;
llassert( mFBO != 0 );
llassert( gGLManager.mHasDrawBuffers );
return false;
}
U32 tex;
@@ -234,7 +248,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
check_framebuffer_status();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
mTex.push_back(tex);
@@ -329,7 +343,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
check_framebuffer_status();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
target.mUseDepth = true;
}
@@ -400,14 +414,18 @@ void LLRenderTarget::bindTarget()
if (mFBO)
{
stop_glerror();
mPreviousFBO = sCurFBO;
if (mSampleBuffer)
{
mSampleBuffer->bindTarget(this);
sCurFBO = mSampleBuffer->mFBO;
stop_glerror();
}
else
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@@ -434,16 +452,6 @@ void LLRenderTarget::bindTarget()
sBoundTarget = this;
}
// static
void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
void LLRenderTarget::clear(U32 mask_in)
{
U32 mask = GL_COLOR_BUFFER_BIT;
@@ -512,10 +520,7 @@ void LLRenderTarget::flush(bool fetch_depth)
else
{
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
if (mSampleBuffer)
if(mSampleBuffer)
{
LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
@@ -570,10 +575,14 @@ void LLRenderTarget::flush(bool fetch_depth)
stop_glerror();
}*/
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
sCurFBO = mPreviousFBO;
stop_glerror();
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
@@ -604,7 +613,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
else
@@ -627,7 +636,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}
@@ -661,7 +670,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
if(mask)
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}
@@ -810,7 +819,7 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
}
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
@@ -889,7 +898,7 @@ bool LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
check_framebuffer_status();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
mTex.push_back(tex);